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Refactored v2.5.1

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@DARwins1 DARwins1 released this 01 Dec 23:18
· 11 commits to main since this release
f4d56a8

Refactored v2.5.1

A balancing update that reworks a lot of research!

Changes:

  • Reduced the production time of normal Cyborgs.
  • Nerfed the Heavy Plasma Launcher to match current MP balance.
  • Nerfed the scavenger's pit rockets by reducing their ROF but increasing their damage to closer match the default Mini-Rocket Pod.
  • Buffed Cyborg alloy upgrades from +30% HP and armor to +35%.
  • Buffed Cyborg Thermal Armor upgrades from +40% armor to +45% armor.
  • Buffed base structure upgrades from +30% armor to +35% armor.
  • Changed all weapon damage upgrades to increase damage by +25%. This is a slight nerf to most weapons overall (from +30% damage), but bombs were buffed substantially (from +10%).
  • Recalibrated the cost of the Hyper Velocity Cannon Hardpoint/Emplacement research.
  • Made a bunch of things obsolete a bunch of other things. (Tank Killer > Lancer & Mini-Rocket Pod, Cyclone > Hurricane, Assault Gun Tower > Heavy Machinegun Tower, etc.)
  • Nerfed the amount of MG and Mortar upgrades the Collective has from Beta 3 to Beta 6.
  • Removed a pointless line from the Gamma 1 script.