Refactored v2.5.1
Refactored v2.5.1
A balancing update that reworks a lot of research!
Changes:
- Reduced the production time of normal Cyborgs.
- Nerfed the Heavy Plasma Launcher to match current MP balance.
- Nerfed the scavenger's pit rockets by reducing their ROF but increasing their damage to closer match the default Mini-Rocket Pod.
- Buffed Cyborg alloy upgrades from +30% HP and armor to +35%.
- Buffed Cyborg Thermal Armor upgrades from +40% armor to +45% armor.
- Buffed base structure upgrades from +30% armor to +35% armor.
- Changed all weapon damage upgrades to increase damage by +25%. This is a slight nerf to most weapons overall (from +30% damage), but bombs were buffed substantially (from +10%).
- Recalibrated the cost of the Hyper Velocity Cannon Hardpoint/Emplacement research.
- Made a bunch of things obsolete a bunch of other things. (Tank Killer > Lancer & Mini-Rocket Pod, Cyclone > Hurricane, Assault Gun Tower > Heavy Machinegun Tower, etc.)
- Nerfed the amount of MG and Mortar upgrades the Collective has from Beta 3 to Beta 6.
- Removed a pointless line from the Gamma 1 script.