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CriticalFlaw committed Jun 29, 2022
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18 changes: 9 additions & 9 deletions README.md
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### Workshop Pack
*This pack corrects multiple reported issues with the default TF2 HUD. These have been submitted to the Steam Workshop for Valve's consideration.*
- Added back the passive attributes label on the Loadout screen.
- Added back the passive attributes label to the Loadout screen.
- Added minmode UI for Capture the Flag, Player Destruction and PASS Time.
- Added missing font definitions to **resources/clientscheme.res**.
- Fixed Backpack screen header not displaying properly when applying a tool to an item.
- Fixed Scout and Soldier labels not changing color when hovered over on the Class Selection screen.
- Fixed console errors related to missing **huditemeffectmeter_action.res** and **menu_thumb_missing.vmt** files.
- Fixed disguise panel overlapping with spells panel and Mann vs. Machine cash counter in minmode.
- Fixed disguise panel overlapping the MvM cash counter and the spells panel in minmode.
- Fixed item containers on the quickswitch panel appearing misaligned.
- Fixed item tooltips breaking after viewing certain items in the Armory.
- Fixed the Demoman's charge meter missing a label and not being aligned in minmode.
- Fixed the Mann vs. Machine wave number label not appearing in minmode.
- Fixed the Promotional Codes button overlapping with the MOTD panel on the main menu.
- Fixed the Thermal Thruster meter overlapping the canteen counter.
- Fixed the achievement tracker overlapping the mini-sentry panel in Mann vs. Machine.
- Fixed the killstreak counter overlapping the Spy's disguise panel and the MvM cash counter.
- Fixed the match HUD overlapping the player count in Arena Mode.
- Fixed the position of medal icons on the Competitive match summary.
- Fixed the tournament setup panels not using localized text.
- Fixed tooltips getting cutoff by the footer on the Item Selection screen.
- Removed an [unknown] label seen while viewing another player's items in tournament spectator mode.
- Removed unused labels for "style" and "paint" seen when previewing an map stamp in the store.
- Spaced out the player panels in tournament spectator mode.
- Updated certain item counters to use #base. Adjusted text placement.
- Removed the background panel seen when the match HUD is enabled.
- Updated the placement of player panels in tournament spectator mode.
- Updated item meters and counters to use #base for easier management.
- Updated the Replay screen's header and footer to match other main menu screens.
- Updated the Item Testing screen to not overlap with the matchmaking dashboard.
- Enabled being able to rotate the player model on the class selection screen.
- Fixed a panel border (GrayDialogBorder) displaying the background screen around the corners.

---

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- Added shortcut keys for navigating between multiple screens.
- Added support for [Hypnootize's Crosshair Pack](https://github.com/Hypnootize/TF2-Hud-Crosshairs) (enabled in **scripts/hudlayout.res**).
- Added support for transparent viewmodels (also enabled in **scripts/hudlayout.res**).
- Fixed the Engineer's destruction menu not being vertically aligned with the build menu.
- Player model on the Loadout and Class Selection screens can now be manipulated.
- Removed the background panel seen when the match HUD is enabled.
- Player model on the Loadout screen can now be manipulated.
- Updated item icons to use higher quality images.
- Updated item meters and counters to use #base for easier management.
- Updated the look of damage numbers, player health, spectator view and the killfeed.
- Visual changes throughout the HUD for better visual consistency.
5 changes: 4 additions & 1 deletion resource/clientscheme.res
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"ButtonsSC" "materials/vgui/fonts/buttons_sc.vbf"
}


//
//////////////////////// FONTS /////////////////////////////
//
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"weight" "800"
}


}
"DefaultUnderline"
{
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}
}


"DefaultVerySmall"
{
"1"
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}
}
}
}
}
315 changes: 0 additions & 315 deletions resource/ui/build_menu/hudmenuengybuild.res

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