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Update README.md
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CriticalFlaw committed Sep 30, 2021
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6 changes: 3 additions & 3 deletions .github/README.md
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### HUD changes submitted to Valve...
- Added missing font definition to **resources/clientscheme.res**.
- Fixed console errors related to missing files.
- Added back the passive attributes label shown on the Loadout screen.
- Fixed console errors related to missing files **menu_thumb_missing** and **huditemeffectmeter_action**.
- Fixed disguise panel overlapping with spells panel and Mann vs. Machine cash counter in minmode.
- Fixed the Backpack label not displaying properly when applying a tool to an item.
- Fixed the Demoman's sticky charge meter missing a label and not being aligned with other meters in minmode.
- Fixed the Diamondback counter overlapping the Spy's cloak meter in minmode.
- Fixed the Engineer's destruction menu not being vertically aligned with the build menu.
- Fixed the Mann vs. Machine wave number label not appearing in minmode.
- Fixed the Promotional Codes button overlapping with the MOTD panel on the main menu.
- Fixed the Scout and Soldier labels not changing color when hovered over on the class selection screen.
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### Other quality of life changes...
- Added a stylized icon for the Taunt button on the Loadout screen.
- Added back the passive attributes label shown on the Loadout screen.
- Added the ability to manipulate the player model on the Loadout screen.
- Added player avatars to the in-game voice chat indicator.
- Added support for Hypnootize's crosshair pack (also enabled in **scripts/hudlayout.res**).
- Added support for Transparent Viewmodels (enabled in **scripts/hudlayout.res**).
- Updated the damage numbers to use a larger sized font.
- Updated the color of the in-game chat to better match the source scheme.
- Updated the vertical alignment of Engineer's destruction menu.
- Removed the background panel seen when the match HUD is enabled.

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