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prevent floating point errors
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Poker-sang committed Nov 28, 2024
1 parent 4fc769e commit 88e1946
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Showing 2 changed files with 15 additions and 14 deletions.
21 changes: 11 additions & 10 deletions components/Primitives/src/StaggeredLayout/StaggeredLayout.cs
Original file line number Diff line number Diff line change
Expand Up @@ -147,7 +147,7 @@ protected override Size MeasureOverride(VirtualizingLayoutContext context, Size
return new Size(availableSize.Width, 0);
}

if ((context.RealizationRect.Width == 0) && (context.RealizationRect.Height == 0))
if (context.RealizationRect is { Width: 0, Height: 0 })
{
return new Size(availableSize.Width, 0.0f);
}
Expand All @@ -174,13 +174,14 @@ protected override Size MeasureOverride(VirtualizingLayoutContext context, Size
}
else
{
var tempAvailableWidth = availableWidth + ColumnSpacing;
// 0.0001 is to prevent floating point errors
var tempAvailableWidth = availableWidth + ColumnSpacing - 0.0001;
numColumns = (int)Math.Floor(tempAvailableWidth / DesiredColumnWidth);
columnWidth = tempAvailableWidth / numColumns - ColumnSpacing;
}
}

if (columnWidth != state.ColumnWidth)
if (Math.Abs(columnWidth - state.ColumnWidth) > double.Epsilon)
{
// The items will need to be remeasured
state.Clear();
Expand All @@ -205,10 +206,10 @@ protected override Size MeasureOverride(VirtualizingLayoutContext context, Size
state.ClearColumns();
}

if (RowSpacing != state.RowSpacing)
if (Math.Abs(this.RowSpacing - state.RowSpacing) > double.Epsilon)
{
// If the RowSpacing changes the height of the rows will be different.
// The columns stores the height so we'll want to clear them out to
// The columns store the height so we'll want to clear them out to
// get the proper height
state.ClearColumns();
state.RowSpacing = RowSpacing;
Expand All @@ -228,7 +229,7 @@ protected override Size MeasureOverride(VirtualizingLayoutContext context, Size
{
// Item has not been measured yet. Get the element and store the values
item.Element = context.GetOrCreateElementAt(i);
item.Element.Measure(new Size((float)state.ColumnWidth, (float)availableHeight));
item.Element.Measure(new Size(state.ColumnWidth, availableHeight));
item.Height = item.Element.DesiredSize.Height;
measured = true;
}
Expand Down Expand Up @@ -260,12 +261,12 @@ protected override Size MeasureOverride(VirtualizingLayoutContext context, Size

deadColumns.Add(columnIndex);
}
else if (measured == false)
else if (!measured)
{
// We ALWAYS want to measure an item that will be in the bounds
item.Element = context.GetOrCreateElementAt(i);
item.Element.Measure(new Size((float)state.ColumnWidth, (float)availableHeight));
if (item.Height != item.Element.DesiredSize.Height)
item.Element.Measure(new Size(state.ColumnWidth, availableHeight));
if (Math.Abs(item.Height - item.Element.DesiredSize.Height) > double.Epsilon)
{
// this item changed size; we need to recalculate layout for everything after this
state.RemoveFromIndex(i + 1);
Expand All @@ -282,7 +283,7 @@ protected override Size MeasureOverride(VirtualizingLayoutContext context, Size

double desiredHeight = state.GetHeight();

return new Size((float)availableWidth, (float)desiredHeight);
return new Size(availableWidth, desiredHeight);
}

/// <inheritdoc/>
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -91,14 +91,14 @@ internal void ClearColumns()
/// </summary>
/// <returns>The estimated height of the layout.</returns>
/// <remarks>
/// If all of the items have been calculated then the actual height will be returned.
/// If all of the items have not been calculated then an estimated height will be calculated based on the average height of the items.
/// If all the items have been calculated then the actual height will be returned.
/// If all the items have not been calculated then an estimated height will be calculated based on the average height of the items.
/// </remarks>
internal double GetHeight()
{
double desiredHeight = Enumerable.Max(_columnLayout.Values, c => c.Height);
double desiredHeight = this._columnLayout.Values.Max(c => c.Height);

var itemCount = Enumerable.Sum(_columnLayout.Values, c => c.Count);
var itemCount = this._columnLayout.Values.Sum(c => c.Count);
if (itemCount == _context.ItemCount)
{
return desiredHeight;
Expand Down

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