v8.0.280224
Changes:
- #551: Fix codegen to generate IAnimatedVisual2 and IAnimatedVisualSource2 interfaces for WinUI3
- #550: Added quickstart to readme, fixed build status section
- #549: Unify the code for cs codegen between IDynamicAVS and regular IAVS
- #548: Fixed call to Properties field when field optimization is disabled
- #533: Fix wrong variable name with GenerateDependencyObject parameter
- #547: Fixed cppcx generator when GenerateDependencyObject option enabled
- #546: Fixed AssemblyFileVersion attribute
- #545: Fixed assembly version
- #544: Fix cppcx generator output
- #543: Fixed const var controller issue in generated code
See More
- #542: Fixed use after free bug in generated code
- #530: Updated Cake build system to newer version, and updated source to net7.0.
- #529: [LottieGen] Added noexcept modifiers for cppwinrt
- #488: [LottieGen] Added new AnimationController API support for LottieGen
- #527: Added dev trigger
- #524: Fixed IAnimatedVisual impl line for WinUI 2.8 (+fixed 2.7 -> 2.8)
- #517: Fixed signing
- #520: Fixed codegen to produce correct WinUI3 code
- #519: Use base64 string instead of array of bytes for CSharp code gen.
- #518: Fixed duration property getter
- #516: Reduce warnings noise and provide more info on some unexpected field warnings
- #509: Fixed bezier curve IsLinear check
- #494: Fixed previous progress with linear cubic bezier
- #508: Fixed properties call codegen
- #507: [LottieGen] Refactored effects, added cache for factories
- #506: Pixel view refactoring
- #504: Refactoring
- #501: Fixed nuget build
- #500: Namespace migration and WinUI3 package MicrosoftToolkit.WinUI.Lottie
- #497: Fixed gradient brush offset for rectangle geometry
- #495: [LottieGen] Added workaround to make path animations playable even with different number of segments in keyframes
This list of changes was auto generated.