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adjustments
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CombinE88 committed Jan 19, 2019
1 parent 6beb839 commit b3f77c1
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Showing 8 changed files with 235 additions and 236 deletions.
Binary file modified mods/mw/maps/Medieval_Valley_01.oramap
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Binary file modified mods/mw/maps/act02m02/map.bin
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1 change: 0 additions & 1 deletion mods/mw/maps/act02m02/map.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -2097,7 +2097,6 @@ Nodes:
Actor: Actor102
Out@Con2:
ConnectionType: ActorList
Actor: Actor102
Actors: Actor102
MapInfoActorInfoNode@ND83: MapInfoActorInfoNode
Pos: 1013,-410
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Binary file modified mods/mw/maps/lost-souls.oramap
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233 changes: 233 additions & 0 deletions mods/mw/rules/faction_none/civilian.yaml
Original file line number Diff line number Diff line change
@@ -1,3 +1,236 @@
HOSP:
Inherits: ^TechBuilding
Inherits@Hitshape: ^2x2Shape
Selectable:
Priority: 0
Tooltip:
Name: Hospital
SpawnActorOnDeath:
Actor: HOSP.Husk
OwnerType: InternalName
InternalOwner: Neutral
RenderSprites:
Image: hospnew
PlayerPalette: raplayer
ProximityExternalCondition@HEAL:
Range: 10c0
ValidStances: Ally
Condition: hospitalheal
WithRangeCircle:
ValidStances: Ally, Neutral
Range: 10c0
Health:
HP: 250000
Production:
Produces: MHosp.Medi
ProductionQueue:
Type: MHosp.Medi
Group: none
LowPowerSlowdown: 3
ProduceActorPower:
Icon: ddicon
ChargeInterval: 6250
Actors: ddler
Type: MHosp.Medi
Description: Deathdealer
LongDesc: Send a Deathdealer to the battlefield, infecting all nearby enemy ground troops.
SelectTargetSpeechNotification:
InsufficientPowerSpeechNotification: InsufficientPower
DisplayBeacon: False
DisplayRadarPing: False
ArrowSequence: arrow
ClockSequence: clock
CircleSequence: circles
OrderName: DeathdealerPowerInfoOrder
EndChargeSpeechNotification:
IncomingSpeechNotification:
Exit@1:
SpawnOffset: -213,-426,0
ExitCell: 1,2
Exit@2:
SpawnOffset: -213,-426,0
ExitCell: 0,2
Exit@3:
SpawnOffset: -213,-426,0
ExitCell: 2,1
Exit@4:
SpawnOffset: -213,-426,0
ExitCell: -1,1
Exit@5:
SpawnOffset: -213,-426,0
ExitCell: 1,-1
HOSP.Husk:
Inherits:^TechBuilding
Inherits@Hitshape: ^2x2Shape
Targetable:
RequiresForceFire: yes
-Selectable:
Interactable:
RenderSprites:
Image: hospnew.husk
PlayerPalette: raplayer
TransformOnCapture:
ForceHealthPercentage: 25
IntoActor: hosp
Capturable:
CaptureThreshold: 101
CaptureNotification:
Notification: CivilianBuildingCaptured
Health:
HP: 125000
Tooltip:
Name: Hospital (Destroyed)
V19:
Inherits: ^TechBuilding
Inherits@Hitshape: ^1x1Shape
CashTrickler:
RenderSprites:
Image: V19new
PlayerPalette: raplayer
Tooltip:
Name: Gold Deposit
Health:
HP: 100000
SpawnActorOnDeath:
Actor: V19.Husk
OwnerType: InternalName
InternalOwner: Neutral
Targetable@Disguise:
TargetTypes: Disguise
V19.Husk:
Inherits:^TechBuilding
Inherits@Hitshape: ^1x1Shape
Targetable:
RequiresForceFire: yes
-Selectable:
Interactable:
Capturable:
CaptureNotification:
Notification: CivilianBuildingCaptured
TransformOnCapture:
IntoActor: v19
ForceHealthPercentage: 25
RenderSprites:
Image: V19new.husk
PlayerPalette: raplayer
Tooltip:
Name: Gold Deposit (worn out)
Health:
HP: 50000
MISS:
Inherits: ^TechBuilding
Inherits@Hitshape: ^3x2Shape
Building:
Footprint: xxx xxx ===
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
RenderSprites:
Image: missnew
PlayerPalette: raplayer
Capturable:
Tooltip:
Name: Observation Post
RevealsShroud:
Range: 20c0
Health:
HP: 250000
RepairableBuilding:
EngineerRepairable:
WithBuildingRepairDecoration:
Image: allyrepair
Sequence: repair
ReferencePoint: Center
Palette: raplayer
IsPlayerPalette: True
CaptureNotification:
Notification: CivilianBuildingCaptured
ThrowsShrapnel@LARGE:
Weapons: LargeWood1, LargeWood1, LargeStone1, LargeStone1
Pieces: 1, 2
Range: 1c0, 5c0
TECH1:
Inherits: ^TechBuilding
Inherits@AUTOTARGET: ^AutoTargetGround
Inherits@Hitshape: ^3x2Shape
Building:
Footprint: xxx xxx ===
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
RenderSprites:
Image: tech1
PlayerPalette: raplayer
Capturable:
Tooltip:
Name: Mortar Station
RevealsShroud:
Range: 6c0
Health:
HP: 300000
RepairableBuilding:
WithBuildingRepairDecoration:
Image: allyrepair
Sequence: repair
ReferencePoint: Center
Palette: raplayer
IsPlayerPalette: True
EngineerRepairable:
CaptureNotification:
Notification: CivilianBuildingCaptured
ThrowsShrapnel@LARGE:
Weapons: LargeWood1, LargeWood1, LargeStone1, LargeStone1
Pieces: 1, 2
Range: 1c0, 5c0
SpawnActorOnDeath:
Actor: TECH1.Husk
OwnerType: InternalName
InternalOwner: Neutral
Targetable@CombatRole:
TargetTypes: Defenses
AttackTurreted:
Armament:
Weapon: SiegeBoulderTech
LocalOffset: 618,0,310
Turret: primary
MuzzleSequence: muzzle
WithSpriteTurret:
Sequence: turret
Turret: primary
Turreted:
Turret: primary
TurnSpeed: 5
Offset: 1425,567,0
WithMuzzleOverlay:
AutoTarget:
RenderRangeCircle:
WithBuildingBib:
Palette: bibs
TECH1.Husk:
Inherits:^TechBuilding
Inherits@Hitshape: ^3x2Shape
Building:
Footprint: xxx xxx ===
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
Targetable:
RequiresForceFire: yes
-Selectable:
Interactable:
RenderSprites:
Image: tech1.husk
PlayerPalette: raplayer
TransformOnCapture:
ForceHealthPercentage: 25
IntoActor: tech1
Capturable:
CaptureThreshold: 101
CaptureNotification:
Notification: CivilianBuildingCaptured
Health:
HP: 300000
Tooltip:
Name: Mortar Station (Destroyed)
WithBuildingBib:
Palette: bibs
WOOD:
Inherits: ^Wall
Armor:
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