This is a web-based implementation of the dice game the liar's dice.
The solution is hosted on radix.
- A player create a new game.
- Players sign up for the game.
- Game master starts game.
- All players start with 5 dice each.
- In the beginning of each round, all player's dice are rolled. Players can only see their own dice.
- The first player starts by making a bid *.
- The next player either raises the bid or calls "liar".
- When someone calls "liar" - the current bid is evaluated towards the actual number of dice on the table. One player will lose a dice **.
- All remaining dice are rolled again, and the loser of the last round starts this round by placing the initial bid.
- When a player is out of dice, he/she has lost.
- The last player standing wins the game.
* Bid rules:
- Each bid names a dice value (between 1 and 6) and a number of dice (between 1 and the remaining number of dice of all players)
- Initial bid: "Number of dices" x "Dice value" (e.g. 7 x 2)
- To raise, the player must either raise number or value of the dice (here: at minimim either 8 x 2 or 7 x 3)
- 1's counts as "wild" (will always count towards the sum of the current bid dice)
** Evaluate bid:
- The number of dice on the table matching the current bid are counted, including all the 1's.
- If the number of dice is lower than the previous bid -> The previous player loses one dice
- Else if the number of dice is higher than or equal to the previous bid -> The one calling "liar" will lose one dice