First CoGL release
CoGL 1.0 is out, with support for:
- textures
- windows
- buffers
- shaders
Each one of these are accessible from "C++ style" classes, providing a better Object-Oriented view on OpenGL.
About
By default CoGL is using OpenGL 3.3, GLAD (included with CoGL's source), and GLFW3.
What Next?
Here are some ideas I have for CoGL's future, none are guaranteed to be implemented.
- Python 3 port
- Android port
- Web Assembly
🥳