Second version (v0.5) of the HawkEngine
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Press Left Click on the inspector to select an object
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Use Mouse Wheel to zoom in and out
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Hold Right Click and use WASD to move freely across the scene + Q/E to make the camera move upwards/downwards
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Hold Right Click and Shift to make the camera double the speed
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Press F if an Object is selected to make the camera look at an object
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You can press the Middle Mouse Button to move the camera across the screen
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You can move/rotate the objects with the mouse on the inspector window
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You can delete GameObjects in the hierarchy
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You can drag and drop textures and meshes directly on the window
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Right click hierarchy to create objects; drag to parent/unparent; right click object to destroy or create empty child
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To add components, click Add Component in the Inspector. Each component has its own settings in the Inspector
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You can modify the Editor Camera in Settings Panel
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To open and close tabs, Click view in the GameBar and toggle the desired panels.
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To save a scene, File->Save Scene; To create a scene, File->New Scene; To load a scene, right click the scene in the library and load
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New revamped dockable UI look
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Scene and Camera serialization
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Asset/Library folder to visualise custom file formats
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Model Importer (problems in texture coordinates)
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Parenting and object creation within hierarchy and menu bar
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GameObject components: Camera, Light, MeshRenderer, Transform
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BoundinBoxes, MousePicking, Frustum Culling
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Shader Module (work in progress - almost finished)
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Octree (work in progress - implemented but not functional)
This project is licensed under an unmodified MIT license, which is an OSI-certified license that allows static linking with closed source software. Check our LICENSE* for further details.