3D phylogenetic Tree visulizer for virtual reality platforms. Implemented using the Godot game engine.
This application uses the world-in-miniature movement which was initially implemented by Richard Stoakley and his team in 1995. This method was chosen because traditional ray-based interaction does not work well for spaces that heavily utilize the 3rd dimension.
Many of these datasets can become very complicated when using only 2 dimensions, adding the extra 3rd dimension gives more freedom to concisely represent these taxonomies in an interactive way.