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El Juego de la Vida

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Description

The Game of Life is not your typical computer game. It is a 'cellular automaton', and was invented by Cambridge mathematician John Conway.

This game became widely known when it was mentioned in an article published by Scientific American in 1970. It consists of a collection of cells which, based on a few mathematical rules, can live, die or multiply. Depending on the initial conditions, the cells form various patterns throughout the course of the game.

This Coding Challenge is about calculating the next generation of Conway’s game of life, given any starting position.

You start with a two dimensional grid of cells, where each cell is either alive or dead. In this version of the problem, the grid is finite, and no life can exist off the edges. When calculating the next generation of the grid, follow these rules:

  1. Any live cell with fewer than two live neighbours dies, as if caused by underpopulation.
  2. Any live cell with more than three live neighbours dies, as if by overcrowding.
  3. Any live cell with two or three live neighbours lives on to the next generation.
  4. Any dead cell with exactly three live neighbours becomes a live cell.

You should write a program that can accept an arbitrary grid of cells, and will output a similar grid showing the next generation.

How to install and run the project

Instalar dependencias:

npm install
npm install --save-dev nodemon
npm install --save-dev jest

Ejecutar programa (2 formas de hacerlo):

npm run start
node .

Ejecutar pruebas:

npm run test

How to Use the Project

Lo que se hace es correr el main.js y desde ahí escribir por consola el valor de las filas y columnas que corresponderan al tamaño del tablero, luego se mostrará una Generación 1 aleatoria de la que derivará la Generación 2.

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