- El Juego de la Vida
- Table of contents
- Description
- How to install and run the project
- How to Use the Project
- Credits
- Badges
The Game of Life is not your typical computer game. It is a 'cellular automaton', and was invented by Cambridge mathematician John Conway.
This game became widely known when it was mentioned in an article published by Scientific American in 1970. It consists of a collection of cells which, based on a few mathematical rules, can live, die or multiply. Depending on the initial conditions, the cells form various patterns throughout the course of the game.
This Coding Challenge is about calculating the next generation of Conway’s game of life, given any starting position.
You start with a two dimensional grid of cells, where each cell is either alive or dead. In this version of the problem, the grid is finite, and no life can exist off the edges. When calculating the next generation of the grid, follow these rules:
- Any live cell with fewer than two live neighbours dies, as if caused by underpopulation.
- Any live cell with more than three live neighbours dies, as if by overcrowding.
- Any live cell with two or three live neighbours lives on to the next generation.
- Any dead cell with exactly three live neighbours becomes a live cell.
You should write a program that can accept an arbitrary grid of cells, and will output a similar grid showing the next generation.
npm install
npm install --save-dev nodemon
npm install --save-dev jest
npm run start
node .
npm run test
Lo que se hace es correr el main.js y desde ahí escribir por consola el valor de las filas y columnas que corresponderan al tamaño del tablero, luego se mostrará una Generación 1 aleatoria de la que derivará la Generación 2.