Releases: Braffolk/FBorder-Addon
Releases · Braffolk/FBorder-Addon
v0.10-1.1-STABLE
changelog
- Fixed null errors in createFactionMesh that occurred because factions werent registered properly #12
- Optimised block updates in BorderClaimListener so that it only updates lines for a single chunk, not the whole faction
v0.9-1.0.9-RC
changelog
- fixed multiple nullpointerexception errors for createFactionMesh when breaking blocks or claiming chunks.
- Warzones and safezones are now visualised too
- Improved normal and fast mode, theyre much more similar to fancy mode now, but with no extra performance cost
- Made particles scale better with distance
- Updated to 1.0.9RC
v0.8-1.0.8-RC
- added world based bounding boxes for each faction. If the players view bounding box is outside of a factions bounding box, then the drawer will quit early for that faction.
- 20% of faction particles are now randomly white and 20% black, the rest is the relation colour. This improves contrast.
- Faction particles are now colored randomly per particle, not per chunk.
v0.7-1.0.8-RC
- Added a config file at /plugins/FactionsX/addons/FBorder-Addon/border-config.json
- in it you can change visualisationInterval, which is how often all borders are sent to a player
- RGB values for all different types of relations
v0.6-1.0.8-RC
- max border render distance is now the minimum of client and server view distances to avoid overloading either side
- removed mesh data generation that isnt required by LineVisualiser. This gives another performance boost
- Removed old BoxVisualiser
v0.5-1.0.8-RC
- Fixed #3 where the math for calculating if an instance is in the field of view was wrong
- Added a case where if a chunks particle y values standard deviation is above 30, then it wont take block height into account. Only whether the player is facing the line on the x and z axis. This is needed for nether.
v0.4-1.0.8-RC
- Particle update interval is now 2x longer and each particle send is distributed evenly inside the interval
- Added a filter to lines inside the view distance that only renders lines in the field of view. This gives a significant performance boost on the client side
- Shaded kotlin and kotlinx to avoid potential version conflicts
- Player visualisations are now remembered between logouts, but not between server restarts
v0.3-1.0.8-RC
0.3 update
- fixed a bug where when claiming another factions land, the previous factions shape isnt updated
- and many more smaller fixes
- added blockheightcache that stores individual border blocks height
- calling visualise-borders will no longer turn it off when its called with a different performance setting
- separated VisualisationHandler draw part into BoxVisualiser and created a general visualiser interface
- implemented LineVisualiser, which draws borders as lines on ground
v0.2-1.0.8-RC
Changelog:
- renamed to FBorder-Addon
- fixed vertical lines not being affected by the performance setting
- particle count is now reduced logarithmically by the amount of shapes drawn
v0.1-1.0.8-RC
Changelist:
- removed reroutes for FactionsX version 1.0.8-RC