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Releases: Braffolk/FBorder-Addon

v0.10-1.1-STABLE

20 Feb 18:35
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v0.10-1.1-STABLE Pre-release
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changelog

  • Fixed null errors in createFactionMesh that occurred because factions werent registered properly #12
  • Optimised block updates in BorderClaimListener so that it only updates lines for a single chunk, not the whole faction

v0.9-1.0.9-RC

28 Nov 14:06
ca79b19
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v0.9-1.0.9-RC Pre-release
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changelog

  • fixed multiple nullpointerexception errors for createFactionMesh when breaking blocks or claiming chunks.
  • Warzones and safezones are now visualised too
  • Improved normal and fast mode, theyre much more similar to fancy mode now, but with no extra performance cost
  • Made particles scale better with distance
  • Updated to 1.0.9RC

v0.8-1.0.8-RC

28 Oct 19:45
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v0.8-1.0.8-RC Pre-release
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  • added world based bounding boxes for each faction. If the players view bounding box is outside of a factions bounding box, then the drawer will quit early for that faction.
  • 20% of faction particles are now randomly white and 20% black, the rest is the relation colour. This improves contrast.
  • Faction particles are now colored randomly per particle, not per chunk.

v0.7-1.0.8-RC

27 Oct 01:50
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  • Added a config file at /plugins/FactionsX/addons/FBorder-Addon/border-config.json
  • in it you can change visualisationInterval, which is how often all borders are sent to a player
  • RGB values for all different types of relations

v0.6-1.0.8-RC

26 Oct 21:28
4b39967
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v0.6-1.0.8-RC Pre-release
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  • max border render distance is now the minimum of client and server view distances to avoid overloading either side
  • removed mesh data generation that isnt required by LineVisualiser. This gives another performance boost
  • Removed old BoxVisualiser

v0.5-1.0.8-RC

26 Oct 12:54
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v0.5-1.0.8-RC Pre-release
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  • Fixed #3 where the math for calculating if an instance is in the field of view was wrong
  • Added a case where if a chunks particle y values standard deviation is above 30, then it wont take block height into account. Only whether the player is facing the line on the x and z axis. This is needed for nether.

v0.4-1.0.8-RC

25 Oct 20:45
0899079
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v0.4-1.0.8-RC Pre-release
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  • Particle update interval is now 2x longer and each particle send is distributed evenly inside the interval
  • Added a filter to lines inside the view distance that only renders lines in the field of view. This gives a significant performance boost on the client side
  • Shaded kotlin and kotlinx to avoid potential version conflicts
  • Player visualisations are now remembered between logouts, but not between server restarts

v0.3-1.0.8-RC

25 Oct 15:35
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v0.3-1.0.8-RC Pre-release
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0.3 update

  • fixed a bug where when claiming another factions land, the previous factions shape isnt updated
  • and many more smaller fixes
  • added blockheightcache that stores individual border blocks height
  • calling visualise-borders will no longer turn it off when its called with a different performance setting
  • separated VisualisationHandler draw part into BoxVisualiser and created a general visualiser interface
  • implemented LineVisualiser, which draws borders as lines on ground

v0.2-1.0.8-RC

25 Oct 11:19
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v0.2-1.0.8-RC Pre-release
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Changelog:

  • renamed to FBorder-Addon
  • fixed vertical lines not being affected by the performance setting
  • particle count is now reduced logarithmically by the amount of shapes drawn

v0.1-1.0.8-RC

24 Oct 19:29
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v0.1-1.0.8-RC Pre-release
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Changelist:

  • removed reroutes for FactionsX version 1.0.8-RC