Fix earmuff behavior for long-running sounds #5863
Merged
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As discussed on Disord starting here: The previous implementation only applied attenuation when starting the sound, so long-running sounds did not update when earmuffs were equipped/unequipped. The new approach uses a Mixin, but can handle such sounds correctly.
Note that this PR is on 1.20.4 since for a compatible implementation we need the injectors from MixinExtras. This library is provided by NF on 1.20.4, but not on 1.20.1.