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Prevent non-zero starting luck
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loothero committed Sep 21, 2023
1 parent cab8042 commit 21e541a
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Showing 2 changed files with 4 additions and 3 deletions.
1 change: 1 addition & 0 deletions contracts/game/src/game/constants.cairo
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,7 @@ mod messages {
const WRONG_STARTING_STATS: felt252 = 'Wrong starting stat count';
const MUST_USE_ALL_STATS: felt252 = 'Must use all stats';
const NO_ITEMS: felt252 = 'Must provide item ids';
const NON_ZERO_STARTING_LUCK: felt252 = 'Luck must be zero';
}

// TODO: Update for mainnet
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6 changes: 3 additions & 3 deletions contracts/game/src/lib.cairo
Original file line number Diff line number Diff line change
Expand Up @@ -156,7 +156,7 @@ mod Game {
starting_stats: Stats,
) {
_assert_valid_starter_weapon(starting_weapon);
_assert_starting_stat_count(starting_stats);
_assert_starting_stats(starting_stats);

let caller = get_caller_address();
let block_number = starknet::get_block_info().unbox().block_number;
Expand Down Expand Up @@ -2150,15 +2150,15 @@ mod Game {
ImplLoot::is_starting_weapon(starting_weapon) == true, messages::INVALID_STARTING_WEAPON
);
}
fn _assert_starting_stat_count(starting_stats: Stats) {
fn _assert_starting_stats(starting_stats: Stats) {
let total_stats = starting_stats.strength
+ starting_stats.dexterity
+ starting_stats.vitality
+ starting_stats.intelligence
+ starting_stats.wisdom
+ starting_stats.charisma;

assert(total_stats == STARTING_STATS, messages::WRONG_STARTING_STATS);
assert(starting_stats.luck == 0, messages::NON_ZERO_STARTING_LUCK);
}
fn _assert_has_enough_gold(adventurer: Adventurer, cost: u16) {
assert(adventurer.gold >= cost, messages::NOT_ENOUGH_GOLD);
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