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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Pongers!"
run/main_scene="res://MainMenu.tscn"
config/features=PackedStringArray("4.2", "C#", "Forward Plus")
config/icon="res://Pog.png"
config/macos_native_icon="res://Pog.png"
config/windows_native_icon="res://Pog.png"
[display]
window/stretch/mode="canvas_items"
[dotnet]
project/assembly_name="PongPractice"
[input]
Pause={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}