A very work-in-progress car controller. Includes a very basic demo scene and two cars (no way to easily switch between them).
NOTE: please pay attention to the attribution.txt
files in the
addons/aacc
folder! Some files' licenses require attribution if you're going
to use them!
NOTE: the project is semi-abandoned! Changes are still being made, but only as necessary for the game I'm currently working on, No Downforce. Once I'm done with that, I'm probably going to resume working fully on this project.
- Godot 4.4+ (tested on dev6)
-
- For the Godot 4.3 version, see 3e0cc4987715be7c1ad1e39ebd9c060fab6e6751
- lawnjelly's smoothing addon for physics interpolation (there is built-in one in Godot 4.4, but it needs some extra adjustments to be usable)
- Hydraboo's TrailRenderer for skid trails
- Blender 3.5 or later (3.0-3.4 might also work) for the demo scene
-
- NOTE: Blender 4.3 currently has an issue with exporting files as GLTF, which is what Godot asks Blender to do when importing a blend file! Use Blender 4.2 LTS in the meantime. The issue will probably get fixed by 4.3.1.
- W/S (keyboard), RT/LT (gamepad) - gas and brake/reverse
- A/D (keyboard), Left Stick Left/Right (gamepad) - steer
- Space (keyboard), X (Xbox gamepad), Cross (DualShock), Y (Switch gamepad) - handbrake
- R (keyboard), Back/Squares (Xbox gamepad), Select/Options(?) (DualShock), minus (Switch gamepad) - reset
- C (keyboard), Right Stick Click (gamepad) - toggle hood camera