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TUNIC: Logic for bushes in guard house 2 upper and belltower #4371
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Added logic is in line with how the rando functions, new regions prevent soft-locking due to lack of access to bush-cutting.
Tested in-game and verified that all of the listed methods were valid ways of reaching each entrance. |
What is this fixing or adding?
I <3 bushes
Adds logic for breaking the bushes in guard house 2 upper. Only relevant with ladder shuffle or ER or whatever else uses the ER rules on.
Also forest belltower.
How was this tested?
Test gens.