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Super Mario 64: Rework logic for 100 Coins #4131

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Dec 12, 2024
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17 changes: 14 additions & 3 deletions worlds/sm64ex/Options.py
Original file line number Diff line number Diff line change
Expand Up @@ -3,10 +3,21 @@
from Options import DefaultOnToggle, Range, Toggle, DeathLink, Choice, PerGameCommonOptions, OptionSet, OptionGroup
from .Items import action_item_table

class EnableCoinStars(DefaultOnToggle):
"""Disable to Ignore 100 Coin Stars. You can still collect them, but they don't do anything.
Removes 15 locations from the pool."""
class EnableCoinStars(Choice):
"""
Determine logic for 100 Coin Stars.

Off - Removed from pool. You can still collect them, but they don't do anything.
Optimal for ignoring 100 Coin Stars entirely. Removes 15 locations from the pool.

On - Kept in pool, potentially randomized.

Vanilla - Kept in pool, but NOT randomized.
"""
display_name = "Enable 100 Coin Stars"
option_off = 0
option_on = 1
option_vanilla = 2


class StrictCapRequirements(DefaultOnToggle):
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23 changes: 22 additions & 1 deletion worlds/sm64ex/__init__.py
Original file line number Diff line number Diff line change
Expand Up @@ -104,7 +104,11 @@ def create_items(self):
# 1Up Mushrooms
self.multiworld.itempool += [self.create_item("1Up Mushroom") for i in range(0,self.filler_count)]
# Power Stars
self.multiworld.itempool += [self.create_item("Power Star") for i in range(0,self.number_of_stars)]
star_range = self.number_of_stars
# Vanilla 100 Coin stars have to removed from the pool if other max star increasing options are active.
if self.options.enable_coin_stars == "vanilla":
star_range -= 15
self.multiworld.itempool += [self.create_item("Power Star") for i in range(0,star_range)]
# Keys
if (not self.options.progressive_keys):
key1 = self.create_item("Basement Key")
Expand Down Expand Up @@ -166,6 +170,23 @@ def generate_basic(self):
self.multiworld.get_location("Wing Mario Over the Rainbow 1Up Block", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("Bowser in the Sky 1Up Block", self.player).place_locked_item(self.create_item("1Up Mushroom"))

if (self.options.enable_coin_stars == "vanilla"):
self.multiworld.get_location("BoB: 100 Coins", self.player).place_locked_item(self.create_item("Power Star"))
self.multiworld.get_location("WF: 100 Coins", self.player).place_locked_item(self.create_item("Power Star"))
self.multiworld.get_location("JRB: 100 Coins", self.player).place_locked_item(self.create_item("Power Star"))
self.multiworld.get_location("CCM: 100 Coins", self.player).place_locked_item(self.create_item("Power Star"))
self.multiworld.get_location("BBH: 100 Coins", self.player).place_locked_item(self.create_item("Power Star"))
self.multiworld.get_location("HMC: 100 Coins", self.player).place_locked_item(self.create_item("Power Star"))
self.multiworld.get_location("LLL: 100 Coins", self.player).place_locked_item(self.create_item("Power Star"))
self.multiworld.get_location("SSL: 100 Coins", self.player).place_locked_item(self.create_item("Power Star"))
self.multiworld.get_location("DDD: 100 Coins", self.player).place_locked_item(self.create_item("Power Star"))
self.multiworld.get_location("SL: 100 Coins", self.player).place_locked_item(self.create_item("Power Star"))
self.multiworld.get_location("WDW: 100 Coins", self.player).place_locked_item(self.create_item("Power Star"))
self.multiworld.get_location("TTM: 100 Coins", self.player).place_locked_item(self.create_item("Power Star"))
self.multiworld.get_location("THI: 100 Coins", self.player).place_locked_item(self.create_item("Power Star"))
self.multiworld.get_location("TTC: 100 Coins", self.player).place_locked_item(self.create_item("Power Star"))
self.multiworld.get_location("RR: 100 Coins", self.player).place_locked_item(self.create_item("Power Star"))

def get_filler_item_name(self) -> str:
return "1Up Mushroom"

Expand Down
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