HK: Recalculate effects on Remove to fix split cloak #4025
+753
−12
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What is this fixing or adding?
alternative to #4024 that looks a lot less graceful but should cover any potential situation
has the same tests as 4024 but approaches the collect/remove fundamentally differently
Note: also has the same bonus caveat in 4024, that the rework will also just rewrite this approach as well.
the approach is simply define logic for calculating the effects based on the full items, and recalculate the effects whenever an item in collect/removed that would affect them
How was this tested?
run the added tests
If this makes graphical changes, please attach screenshots.