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Make the behavior option values actual behaviors #3624

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@nex3 nex3 commented Jul 6, 2024

@Exempt-Medic can you spot check this?

nex3 and others added 30 commits October 13, 2023 18:43
This allows regions and logical groups of locations to be enabled or
disabled as a group from the YAML file.
This should cover pretty much all of the seriously hidden items. It
also splits out miniboss drops, mimic drops, and hostile NPC drops.
On reflection, I don't think this is actually that useful. It'll also
get a lot muddier once we can randomize shops and ashes become
pseudo-"keys".
Also fix a few incorrect item names.
There are so many weapons in the game now, it doesn't make sense to
treat them all as useful
Exempt-Medic and others added 26 commits April 22, 2024 23:45
Previously, this crashed because `typing.NamedTuple` fields such as
`group.name` aren't assignable. Now it will only fail for group names
that are actually incorrectly cased, and will fail with a better error
message.
@github-actions github-actions bot added the affects: core Issues/PRs that touch core and may need additional validation. label Jul 6, 2024
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nex3 commented Jul 6, 2024

Oops, meant to open this PR against my own fork

@nex3 nex3 closed this Jul 6, 2024
@github-actions github-actions bot added the waiting-on: peer-review Issue/PR has not been reviewed by enough people yet. label Jul 6, 2024
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