Subnautica: ability to remove vehicles either from logic or entirely #3437
+394
−157
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What is this fixing or adding?
Add 3x new options to Subnautica to allow removing the vehicles either logically or completely.
Also changes rules to use new options syntax rather than old multiworld syntax.
If all vehicles are exluded then "advanced" logic is triggered which operates off of base building instead. The more likely scenario of using seaglide with extra air tanks cannot be tracked logically, so hopefully this suffices.
NOTE: This is dependent on changes to the archipelago subnautica mod which have been PRed.
How was this tested?
Generated many games, played quite a few of them.
Used python3.11. Please let me know if I need to test anything on other versions (and which ones).
If this makes graphical changes, please attach screenshots.
New options:
Example rollover tip (for cyclops, which has extra text):
Updated Vehicle Upgrade Console:
Shield Generator on Vehicle Upgrade Console: