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CI: more checks in build and rework compression #3336
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black-sliver
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Jun 12, 2024
Merged
CI: more checks in build and rework compression #3336
black-sliver
merged 7 commits into
ArchipelagoMW:main
from
black-sliver:ci-build-checks
Jun 12, 2024
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Upload-artifact allows setting compression level now. The change speeds up both upload and extraction.
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didn't test the github workflows, but they're meant to test themselves. The change to generate is what I would have PR'd myself today, so that checks out.
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* CI: build: fail fast if setup.py fails on windows * CI: build: fail for missing uploads, rework compression Upload-artifact allows setting compression level now. The change speeds up both upload and extraction. * CI: match build gz in release * CI: build: verify worlds all load * CI: build: generate a game * Generate: move worlds loaded exception to allow settings to init from worlds * CI: build: build setup before running tests
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* CI: build: fail fast if setup.py fails on windows * CI: build: fail for missing uploads, rework compression Upload-artifact allows setting compression level now. The change speeds up both upload and extraction. * CI: match build gz in release * CI: build: verify worlds all load * CI: build: generate a game * Generate: move worlds loaded exception to allow settings to init from worlds * CI: build: build setup before running tests
sflavelle
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Jun 20, 2024
* CI: build: fail fast if setup.py fails on windows * CI: build: fail for missing uploads, rework compression Upload-artifact allows setting compression level now. The change speeds up both upload and extraction. * CI: match build gz in release * CI: build: verify worlds all load * CI: build: generate a game * Generate: move worlds loaded exception to allow settings to init from worlds * CI: build: build setup before running tests
qwint
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Jun 24, 2024
* CI: build: fail fast if setup.py fails on windows * CI: build: fail for missing uploads, rework compression Upload-artifact allows setting compression level now. The change speeds up both upload and extraction. * CI: match build gz in release * CI: build: verify worlds all load * CI: build: generate a game * Generate: move worlds loaded exception to allow settings to init from worlds * CI: build: build setup before running tests
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Forgot what #2972 was about, closed it and then I remembered 😅
The valuable change here is failing fast for setup.py and failing the action if-no-files found. The reworked compression is just an extra.
What is this fixing or adding?
How was this tested?
Success in CI, failure in https://github.com/black-sliver/Archipelago/actions/runs/8307539482
If this makes graphical changes, please attach screenshots.