[LADX] Added some resilience to non-ASCII player names #2642
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What is this fixing or adding?
Currently LADX just crashes on generation if a player has a non-ASCII character. To avoid that, I made so that python ignores or removes accents of such characters instead of just throwing an exception
How was this tested?
I generated a 2-games multiworld with player names that had random non-ASCII, it failed to generate before, it now generates
If this makes graphical changes, please attach screenshots.
(The player name here is éçèàã2)