Core: allow for a single player all_state #2418
Closed
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What is this fixing or adding?
allows a world to provide a player to
multiworld.get_all_state()
, building an all_state that only has the items and sweeps the locations of that player. This also fixes an existing bug withget_all_state
where it returns the actual state the first time it gets built instead of a copy of it, allowing extra items to be added to the pool.How was this tested?
hours of debugging 😔
Tested in combination with #2415 and this gave an additional ~25% speed increase. for 300 worlds using pre_fill methods
If this makes graphical changes, please attach screenshots.