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Muse Dash: Rename some Trap Items to match the wider community name #2180

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Nov 16, 2023
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4 changes: 2 additions & 2 deletions worlds/musedash/MuseDashCollection.py
Original file line number Diff line number Diff line change
Expand Up @@ -44,8 +44,8 @@ class MuseDashCollections:
vfx_trap_items: Dict[str, int] = {
"Bad Apple Trap": STARTING_CODE + 1,
"Pixelate Trap": STARTING_CODE + 2,
"Random Wave Trap": STARTING_CODE + 3,
"Shadow Edge Trap": STARTING_CODE + 4,
"Ripple Trap": STARTING_CODE + 3,
"Vignette Trap": STARTING_CODE + 4,
"Chromatic Aberration Trap": STARTING_CODE + 5,
"Background Freeze Trap": STARTING_CODE + 6,
"Gray Scale Trap": STARTING_CODE + 7,
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3 changes: 2 additions & 1 deletion worlds/musedash/__init__.py
Original file line number Diff line number Diff line change
Expand Up @@ -48,8 +48,9 @@ class MuseDashWorld(World):
# World Options
game = "Muse Dash"
options_dataclass: ClassVar[Type[PerGameCommonOptions]] = MuseDashOptions
options: MuseDashOptions

topology_present = False
data_version = 11
web = MuseDashWebWorld()

# Necessary Data
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