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Yoshi's Island: Implement New Game #2141
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Original file line number | Diff line number | Diff line change |
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import logging | ||
import struct | ||
import typing | ||
import time | ||
from struct import pack | ||
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from NetUtils import ClientStatus, color | ||
from worlds.AutoSNIClient import SNIClient | ||
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if typing.TYPE_CHECKING: | ||
from SNIClient import SNIContext | ||
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snes_logger = logging.getLogger("SNES") | ||
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ROM_START = 0x000000 | ||
WRAM_START = 0xF50000 | ||
WRAM_SIZE = 0x20000 | ||
SRAM_START = 0xE00000 | ||
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YOSHISISLAND_ROMHASH_START = 0x007FC0 | ||
ROMHASH_SIZE = 0x15 | ||
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ITEMQUEUE_HIGH = WRAM_START + 0x1465 | ||
ITEM_RECEIVED = WRAM_START + 0x1467 | ||
DEATH_RECEIVED = WRAM_START + 0x7E23B0 | ||
GAME_MODE = WRAM_START + 0x0118 | ||
YOSHI_STATE = SRAM_START + 0x00AC | ||
DEATHLINK_ADDR = ROM_START + 0x06FC8C | ||
DEATHMUSIC_FLAG = WRAM_START + 0x004F | ||
DEATHFLAG = WRAM_START + 0x00DB | ||
DEATHLINKRECV = WRAM_START + 0x00E0 | ||
GOALFLAG = WRAM_START + 0x14B6 | ||
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VALID_GAME_STATES = [0x0F, 0x10, 0x2C] | ||
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class YoshisIslandSNIClient(SNIClient): | ||
game = "Yoshi's Island" | ||
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async def deathlink_kill_player(self, ctx: "SNIContext") -> None: | ||
from SNIClient import DeathState, snes_buffered_write, snes_flush_writes, snes_read | ||
game_state = await snes_read(ctx, GAME_MODE, 0x1) | ||
if game_state[0] != 0x0F: | ||
return | ||
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yoshi_state = await snes_read(ctx, YOSHI_STATE, 0x1) | ||
if yoshi_state[0] != 0x00: | ||
return | ||
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snes_buffered_write(ctx, WRAM_START + 0x026A, bytes([0x01])) | ||
snes_buffered_write(ctx, WRAM_START + 0x00E0, bytes([0x01])) | ||
await snes_flush_writes(ctx) | ||
ctx.death_state = DeathState.dead | ||
ctx.last_death_link = time.time() | ||
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async def validate_rom(self, ctx: "SNIContext") -> bool: | ||
from SNIClient import snes_read | ||
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rom_name = await snes_read(ctx, YOSHISISLAND_ROMHASH_START, ROMHASH_SIZE) | ||
if rom_name is None or rom_name[:7] != b"YOSHIAP": | ||
return False | ||
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ctx.game = self.game | ||
ctx.items_handling = 0b111 # remote items | ||
ctx.rom = rom_name | ||
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death_link = await snes_read(ctx, DEATHLINK_ADDR, 1) | ||
if death_link: | ||
await ctx.update_death_link(bool(death_link[0] & 0b1)) | ||
return True | ||
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async def game_watcher(self, ctx: "SNIContext") -> None: | ||
from SNIClient import snes_buffered_write, snes_flush_writes, snes_read | ||
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game_mode = await snes_read(ctx, GAME_MODE, 0x1) | ||
item_received = await snes_read(ctx, ITEM_RECEIVED, 0x1) | ||
game_music = await snes_read(ctx, DEATHMUSIC_FLAG, 0x1) | ||
goal_flag = await snes_read(ctx, GOALFLAG, 0x1) | ||
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if "DeathLink" in ctx.tags and ctx.last_death_link + 1 < time.time(): | ||
death_flag = await snes_read(ctx, DEATHFLAG, 0x1) | ||
deathlink_death = await snes_read(ctx, DEATHLINKRECV, 0x1) | ||
currently_dead = (game_music[0] == 0x07 or game_mode[0] == 0x12 or | ||
(death_flag[0] == 0x00 and game_mode[0] == 0x11)) and deathlink_death[0] == 0x00 | ||
await ctx.handle_deathlink_state(currently_dead) | ||
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if game_mode is None: | ||
return | ||
elif goal_flag[0] != 0x00: | ||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}]) | ||
ctx.finished_game = True | ||
elif game_mode[0] not in VALID_GAME_STATES: | ||
return | ||
elif item_received[0] > 0x00: | ||
return | ||
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from .Rom import item_values | ||
rom = await snes_read(ctx, YOSHISISLAND_ROMHASH_START, ROMHASH_SIZE) | ||
if rom != ctx.rom: | ||
ctx.rom = None | ||
return | ||
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new_checks = [] | ||
from .Rom import location_table | ||
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location_ram_data = await snes_read(ctx, WRAM_START + 0x1440, 0x80) | ||
for loc_id, loc_data in location_table.items(): | ||
if loc_id not in ctx.locations_checked: | ||
data = location_ram_data[loc_data[0] - 0x1440] | ||
masked_data = data & (1 << loc_data[1]) | ||
bit_set = masked_data != 0 | ||
invert_bit = ((len(loc_data) >= 3) and loc_data[2]) | ||
if bit_set != invert_bit: | ||
new_checks.append(loc_id) | ||
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for new_check_id in new_checks: | ||
ctx.locations_checked.add(new_check_id) | ||
location = ctx.location_names[new_check_id] | ||
total_locations = len(ctx.missing_locations) + len(ctx.checked_locations) | ||
snes_logger.info(f"New Check: {location} ({len(ctx.locations_checked)}/{total_locations})") | ||
await ctx.send_msgs([{"cmd": "LocationChecks", "locations": [new_check_id]}]) | ||
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recv_count = await snes_read(ctx, ITEMQUEUE_HIGH, 2) | ||
recv_index = struct.unpack("H", recv_count)[0] | ||
if recv_index < len(ctx.items_received): | ||
item = ctx.items_received[recv_index] | ||
recv_index += 1 | ||
logging.info("Received %s from %s (%s) (%d/%d in list)" % ( | ||
color(ctx.item_names[item.item], "red", "bold"), | ||
color(ctx.player_names[item.player], "yellow"), | ||
ctx.location_names[item.location], recv_index, len(ctx.items_received))) | ||
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snes_buffered_write(ctx, ITEMQUEUE_HIGH, pack("H", recv_index)) | ||
if item.item in item_values: | ||
item_count = await snes_read(ctx, WRAM_START + item_values[item.item][0], 0x1) | ||
increment = item_values[item.item][1] | ||
new_item_count = item_count[0] | ||
if increment > 1: | ||
new_item_count = increment | ||
else: | ||
new_item_count += increment | ||
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snes_buffered_write(ctx, WRAM_START + item_values[item.item][0], bytes([new_item_count])) | ||
await snes_flush_writes(ctx) |
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from typing import Dict, Set, Tuple, NamedTuple, Optional | ||
from BaseClasses import ItemClassification | ||
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class ItemData(NamedTuple): | ||
category: str | ||
code: Optional[int] | ||
classification: ItemClassification | ||
amount: Optional[int] = 1 | ||
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item_table: Dict[str, ItemData] = { | ||
"! Switch": ItemData("Items", 0x302050, ItemClassification.progression), | ||
"Dashed Platform": ItemData("Items", 0x302051, ItemClassification.progression), | ||
"Dashed Stairs": ItemData("Items", 0x302052, ItemClassification.progression), | ||
"Beanstalk": ItemData("Items", 0x302053, ItemClassification.progression), | ||
"Helicopter Morph": ItemData("Morphs", 0x302054, ItemClassification.progression), | ||
"Spring Ball": ItemData("Items", 0x302055, ItemClassification.progression), | ||
"Large Spring Ball": ItemData("Items", 0x302056, ItemClassification.progression), | ||
"Arrow Wheel": ItemData("Items", 0x302057, ItemClassification.progression), | ||
"Vanishing Arrow Wheel": ItemData("Items", 0x302058, ItemClassification.progression), | ||
"Mole Tank Morph": ItemData("Morphs", 0x302059, ItemClassification.progression), | ||
"Watermelon": ItemData("Items", 0x30205A, ItemClassification.progression), | ||
"Ice Melon": ItemData("Items", 0x30205B, ItemClassification.progression), | ||
"Fire Melon": ItemData("Items", 0x30205C, ItemClassification.progression), | ||
"Super Star": ItemData("Items", 0x30205D, ItemClassification.progression), | ||
"Car Morph": ItemData("Morphs", 0x30205E, ItemClassification.progression), | ||
"Flashing Eggs": ItemData("Items", 0x30205F, ItemClassification.progression), | ||
"Giant Eggs": ItemData("Items", 0x302060, ItemClassification.progression), | ||
"Egg Launcher": ItemData("Items", 0x302061, ItemClassification.progression), | ||
"Egg Plant": ItemData("Items", 0x302062, ItemClassification.progression), | ||
"Submarine Morph": ItemData("Morphs", 0x302063, ItemClassification.progression), | ||
"Chomp Rock": ItemData("Items", 0x302064, ItemClassification.progression), | ||
"Poochy": ItemData("Items", 0x302065, ItemClassification.progression), | ||
"Platform Ghost": ItemData("Items", 0x302066, ItemClassification.progression), | ||
"Skis": ItemData("Items", 0x302067, ItemClassification.progression), | ||
"Train Morph": ItemData("Morphs", 0x302068, ItemClassification.progression), | ||
"Key": ItemData("Items", 0x302069, ItemClassification.progression), | ||
"Middle Ring": ItemData("Items", 0x30206A, ItemClassification.progression), | ||
"Bucket": ItemData("Items", 0x30206B, ItemClassification.progression), | ||
"Tulip": ItemData("Items", 0x30206C, ItemClassification.progression), | ||
"Egg Capacity Upgrade": ItemData("Items", 0x30206D, ItemClassification.progression, 5), | ||
"Secret Lens": ItemData("Items", 0x302081, ItemClassification.progression), | ||
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"World 1 Gate": ItemData("Gates", 0x30206E, ItemClassification.progression), | ||
"World 2 Gate": ItemData("Gates", 0x30206F, ItemClassification.progression), | ||
"World 3 Gate": ItemData("Gates", 0x302070, ItemClassification.progression), | ||
"World 4 Gate": ItemData("Gates", 0x302071, ItemClassification.progression), | ||
"World 5 Gate": ItemData("Gates", 0x302072, ItemClassification.progression), | ||
"World 6 Gate": ItemData("Gates", 0x302073, ItemClassification.progression), | ||
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"Extra 1": ItemData("Panels", 0x302074, ItemClassification.progression), | ||
"Extra 2": ItemData("Panels", 0x302075, ItemClassification.progression), | ||
"Extra 3": ItemData("Panels", 0x302076, ItemClassification.progression), | ||
"Extra 4": ItemData("Panels", 0x302077, ItemClassification.progression), | ||
"Extra 5": ItemData("Panels", 0x302078, ItemClassification.progression), | ||
"Extra 6": ItemData("Panels", 0x302079, ItemClassification.progression), | ||
"Extra Panels": ItemData("Panels", 0x30207A, ItemClassification.progression), | ||
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"Bonus 1": ItemData("Panels", 0x30207B, ItemClassification.progression), | ||
"Bonus 2": ItemData("Panels", 0x30207C, ItemClassification.progression), | ||
"Bonus 3": ItemData("Panels", 0x30207D, ItemClassification.progression), | ||
"Bonus 4": ItemData("Panels", 0x30207E, ItemClassification.progression), | ||
"Bonus 5": ItemData("Panels", 0x30207F, ItemClassification.progression), | ||
"Bonus 6": ItemData("Panels", 0x302080, ItemClassification.progression), | ||
"Bonus Panels": ItemData("Panels", 0x302082, ItemClassification.progression), | ||
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"Anytime Egg": ItemData("Consumable", 0x302083, ItemClassification.useful, 0), | ||
"Anywhere Pow": ItemData("Consumable", 0x302084, ItemClassification.filler, 0), | ||
"Winged Cloud Maker": ItemData("Consumable", 0x302085, ItemClassification.filler, 0), | ||
"Pocket Melon": ItemData("Consumable", 0x302086, ItemClassification.filler, 0), | ||
"Pocket Fire Melon": ItemData("Consumable", 0x302087, ItemClassification.filler, 0), | ||
"Pocket Ice Melon": ItemData("Consumable", 0x302088, ItemClassification.filler, 0), | ||
"Magnifying Glass": ItemData("Consumable", 0x302089, ItemClassification.filler, 0), | ||
"+10 Stars": ItemData("Consumable", 0x30208A, ItemClassification.useful, 0), | ||
"+20 Stars": ItemData("Consumable", 0x30208B, ItemClassification.useful, 0), | ||
"1-Up": ItemData("Lives", 0x30208C, ItemClassification.filler, 0), | ||
"2-Up": ItemData("Lives", 0x30208D, ItemClassification.filler, 0), | ||
"3-Up": ItemData("Lives", 0x30208E, ItemClassification.filler, 0), | ||
"10-Up": ItemData("Lives", 0x30208F, ItemClassification.filler, 5), | ||
"Bonus Consumables": ItemData("Events", None, ItemClassification.progression, 0), | ||
"Bandit Consumables": ItemData("Events", None, ItemClassification.progression, 0), | ||
"Bandit Watermelons": ItemData("Events", None, ItemClassification.progression, 0), | ||
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"Fuzzy Trap": ItemData("Traps", 0x302090, ItemClassification.trap, 0), | ||
"Reversal Trap": ItemData("Traps", 0x302091, ItemClassification.trap, 0), | ||
"Darkness Trap": ItemData("Traps", 0x302092, ItemClassification.trap, 0), | ||
"Freeze Trap": ItemData("Traps", 0x302093, ItemClassification.trap, 0), | ||
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"Boss Clear": ItemData("Events", None, ItemClassification.progression, 0), | ||
"Piece of Luigi": ItemData("Items", 0x302095, ItemClassification.progression, 0), | ||
"Saved Baby Luigi": ItemData("Events", None, ItemClassification.progression, 0) | ||
} | ||
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filler_items: Tuple[str, ...] = ( | ||
"Anytime Egg", | ||
"Anywhere Pow", | ||
"Winged Cloud Maker", | ||
"Pocket Melon", | ||
"Pocket Fire Melon", | ||
"Pocket Ice Melon", | ||
"Magnifying Glass", | ||
"+10 Stars", | ||
"+20 Stars", | ||
"1-Up", | ||
"2-Up", | ||
"3-Up" | ||
) | ||
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trap_items: Tuple[str, ...] = ( | ||
"Fuzzy Trap", | ||
"Reversal Trap", | ||
"Darkness Trap", | ||
"Freeze Trap" | ||
) | ||
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def get_item_names_per_category() -> Dict[str, Set[str]]: | ||
categories: Dict[str, Set[str]] = {} | ||
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for name, data in item_table.items(): | ||
if data.category != "Events": | ||
categories.setdefault(data.category, set()).add(name) | ||
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return categories |
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You should ask these in the discord instead, not on the merged PR