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SNIClient, ALttP: Add "death_text" to SNIContext's handle_deathlink_state #1793
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ThePhar
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is: enhancement
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affects: core
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May 31, 2023
el-u
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Sep 2, 2023
Berserker66
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Oct 31, 2023
FlySniper
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Labels
affects: core
Issues/PRs that touch core and may need additional validation.
is: enhancement
Issues requesting new features or pull requests implementing new features.
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Please format your title with what portion of the project this pull request is
targeting and what it's changing.
ex. "MyGame4: implement new game" or "Docs: add new guide for customizing MyGame3"
What is this fixing or adding?
Adds a new argument to SNIContext's "handle_deathlink_state" that is then fed into "send_death", allowing worlds utilizing SNIClient to set custom deathlink messages.
This also includes a change to ALttP to utilize this new argument.
How was this tested?
Manually, by generating a multiworld with ALttP and Super Metroid, both with deathlink enabled. Confirmed that the ALttP player's deathlinks sent with the custom message, while the Super Metroid player's deathlinks sent with the default "" (appearing as "Received from Player2").
No automated testing was added.
If this makes graphical changes, please attach screenshots.