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Core: Rework accessibility #1481
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NewSoupVi
merged 39 commits into
ArchipelagoMW:main
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alwaysintreble:rework_accessibility
Jul 31, 2024
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48090b1
rename locations accessibility to "full" and make old locations acces…
alwaysintreble 067b3a4
fix a bug in oot
alwaysintreble 018a994
reorder lttp tests to not override its overrides
alwaysintreble 1b4c61b
changed the wrong word in the dict
alwaysintreble ae327b2
:forehead:
alwaysintreble 23d96b2
update the manual lttp yaml
alwaysintreble cec6e6f
use __debug__
alwaysintreble 5f95012
Merge remote-tracking branch 'Main/main' into rework_accessibility
alwaysintreble e3ba50a
Merge remote-tracking branch 'Main/main' into rework_accessibility
alwaysintreble 0f6d72e
update pokemon and messenger
alwaysintreble 6f9cbe7
Merge remote-tracking branch 'Main/main' into rework_accessibility
alwaysintreble 7bc7465
fix conflicts from 993
alwaysintreble e3fb94e
Merge remote-tracking branch 'Main/main' into rework_accessibility
alwaysintreble 78c6a38
Merge branch 'main' into rework_accessibility
alwaysintreble 212775c
fix stardew presets
alwaysintreble dbf05f4
Merge branch 'main' into rework_accessibility
alwaysintreble 2bbc38b
add that locations may be inaccessible to description
alwaysintreble 850295e
use reST format and make the items description one line so that it re…
alwaysintreble 22195d0
Merge remote-tracking branch 'Main/main' into rework_accessibility
alwaysintreble 25a282d
forgot i renamed that
alwaysintreble b4d4855
Merge remote-tracking branch 'Main/main' into rework_accessibility
alwaysintreble f2aa14f
add aliases for back compat
alwaysintreble 89f8f0f
Merge branch 'main' into rework_accessibility
alwaysintreble f885dc7
some cleanup
alwaysintreble f68296d
fix imports
alwaysintreble 7ab7d77
Merge branch 'main' into rework_accessibility
alwaysintreble 74905c2
fix test failure
alwaysintreble ecbf986
only check "items" players when the item is progression
alwaysintreble 9713ec9
Merge branch 'refs/heads/main' into rework_accessibility
alwaysintreble 299536c
Revert "only check "items" players when the item is progression"
alwaysintreble a2db851
Merge branch 'refs/heads/main' into rework_accessibility
alwaysintreble b0dacd9
remove some unnecessary diffs
alwaysintreble d1a1521
CV64: Add ItemsAccessibility
alwaysintreble 8f0f5a5
put items description at the bottom of the docstring since that's it'…
alwaysintreble 440cfb1
:
alwaysintreble 2fbba05
Merge remote-tracking branch 'refs/remotes/Main/main' into rework_acc…
alwaysintreble fd5917e
rename accessibility reference in pokemon rb dexsanity
alwaysintreble 4d70e74
Merge branch 'refs/heads/main' into rework_accessibility
alwaysintreble 97afc69
make the rendered tooltips look nicer
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I think you can delete this? |
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5 changes: 2 additions & 3 deletions
5
worlds/alttp/test/inverted_minor_glitches/TestInvertedMinor.py
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Why should the behavior of accessibility check differ between source and frozen?
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The accessibility check is currently skipped if players are on items, which is the default and what most users actually experience. Since the option is being removed, this gives players essentially the same behavior as before, but enforces proper accessibility during development.
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That's not quite true; even on items the location is checked if its item is advancement. At least it was, now the safety net is gone, which feels wrong.
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removed the
__debug__
completely but i'm still unsure how this should be handled. it feels wrong to force every world that doesn't define the optional accessibility to have every single one of their locations checked after fill, especially since it isn't optional. i do agree now that was probably the wrong way to do it but there should still probably be some way to disable it or at least only use the safety net.