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Shivers: Fix rule logic for location 'Final Riddle: Guillotine Droppe…
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…d' (#2706)
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GodlFire authored Jan 15, 2024
1 parent 6d393fe commit d10f8f6
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion worlds/shivers/Rules.py
Original file line number Diff line number Diff line change
Expand Up @@ -151,7 +151,7 @@ def get_rules_lookup(player: int):
"Puzzle Solved Maze Door": lambda state: state.can_reach("Projector Room", "Region", player),
"Puzzle Solved Theater Door": lambda state: state.can_reach("Underground Lake", "Region", player),
"Puzzle Solved Columns of RA": lambda state: state.can_reach("Underground Lake", "Region", player),
"Final Riddle: Guillotine Dropped": lambda state: state.can_reach("Underground Lake", "Region", player)
"Final Riddle: Guillotine Dropped": lambda state: (beths_body_available(state, player) and state.can_reach("Underground Lake", "Region", player))
},
"elevators": {
"Puzzle Solved Office Elevator": lambda state: ((state.can_reach("Underground Lake", "Region", player) or state.can_reach("Office", "Region", player))
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