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# Sonic Adventure 2 Battle - Changelog | ||
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## v2.3 - The Chao Update | ||
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### Features: | ||
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- New goal | ||
- Chaos Chao | ||
- Raise a Chaos Chao to win! | ||
- New optional Location Checks | ||
- Chao Animal Parts | ||
- Each body part from each type of animal is a location | ||
- Chao Stats | ||
- 0-99 levels of each of the 7 Chao stats can be locations | ||
- The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) | ||
- Kindergartensanity | ||
- Classroom lessons are locations | ||
- Either all lessons or any one of each category can be set as locations | ||
- Shopsanity | ||
- A specified number of locations can be placed in the Chao Black Market | ||
- These locations are unlocked by acquiring Chao Coins | ||
- Ring costs for these items can be adjusted | ||
- Chao Karate can now be set to one location per fight, instead of one per tournament | ||
- New Items | ||
- If any Chao locations are active, the following will be in the item pool: | ||
- Chao Eggs | ||
- Garden Seeds | ||
- Garden Fruit | ||
- Chao Hats | ||
- Chaos Drives | ||
- New Trap | ||
- Reverse Trap | ||
- The starting eggs in the garden can be a random color | ||
- Chao World entrances can be shuffled | ||
- Chao are given default names | ||
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### Quality of Life: | ||
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- Chao Save Data is now separate per-slot in addition to per-seed | ||
- This allows a single player to have multiple slots in the same seed, each having separate Chao progress | ||
- Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) | ||
- All Chao can now enter the Hero and Dark races | ||
- Chao Karate difficulty can be set separately from Chao Race difficulty | ||
- Chao Aging can be sped up at will, up to 15× | ||
- New mod config option to fine-tune Chao Stat multiplication | ||
- Note: This does not mix well with the Mod Manager "Chao Stat Multiplier" code | ||
- Pong Traps can now activate in Chao World | ||
- Maximum range for possible number of Emblems is now 1000 | ||
- General APWorld cleanup and optimization | ||
- Option access has moved to the new options system | ||
- An item group now exists for trap items | ||
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### Bug Fixes: | ||
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- Dry Lagoon now has all 11 Animals | ||
- `Eternal Engine - 2` (Standard and Hard Logic) now requires only `Tails - Booster` | ||
- `Lost Colony - 2` (Hard Logic) now requires no upgrades | ||
- `Lost Colony - Animal 9` (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon` | ||
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## v2.2 | ||
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### Features: | ||
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- New goals | ||
- Boss Rush | ||
- Complete the Boss Rush to win! | ||
- Cannon's Core Boss Rush | ||
- Beat Cannon's Core, then complete the Boss Rush | ||
- Boss Rush Chaos Emerald Hunt | ||
- Collect the seven Chaos Emeralds, then complete the Boss Rush | ||
- Boss Rush Shuffle option | ||
- New optional Location Checks | ||
- Animalsanity | ||
- Collect numbers of animals per stage | ||
- Ring Link option | ||
- Any ring amounts gained and lost by a linked player will be instantly shared with all other active linked players | ||
- Voice line shuffle | ||
- None | ||
- Shuffled | ||
- Rude | ||
- Chao | ||
- Singularity | ||
- New Traps | ||
- Ice Trap | ||
- Slow Trap | ||
- Cutscene Trap | ||
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### Quality of Life: | ||
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- Maximum possible number of Emblems in item pool is now a player-facing option, in the range of 50-500 | ||
- A cause is now included for sent DeathLinks | ||
- Death Cause messages are now displayed in-game | ||
- WSS connections are now supported | ||
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### Bug Fixes: | ||
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- Two rare softlock scenarios related to the Chaos Control Trap should no longer occur | ||
- Tracking of location checks while disconnected from the server should be more consistent | ||
- DeathLinks can now be sent and received between two players connected to the same slot | ||
- 2P mode should no longer be accessible | ||
- Boss Stages no longer display erroneous location tracking icons | ||
- Boss Stages are no longer subject to mission shuffle oddities | ||
- Fix Logic Errors | ||
- Eternal Engine - Pipe 1 (Standard and Hard Logic) now requires no upgrades | ||
- Egg Quarters - 5 (Standard Logic) now requires Rouge - Iron Boots | ||
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## v2.1 | ||
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### Features: | ||
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- New goal | ||
- Grand Prix | ||
- Complete all of the Kart Races to win! | ||
- New optional Location Checks | ||
- Omosanity (Activating Omochao) | ||
- Kart Race Mode | ||
- Ring Loss option | ||
- Classic - lose all rings on hit | ||
- Modern - lose 20 rings on hit | ||
- OHKO - instantly die on hit, regardless of ring count (shields still protect you) | ||
- New Trap | ||
- Pong Trap | ||
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### Quality of Life: | ||
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- SA2B is now distributed as an `.apworld` | ||
- Maximum possible number of Emblems in item pool is increased from 180 to 250 | ||
- An indicator now shows on the Stage Select screen when Cannon's Core is available | ||
- Certain traps (Exposition and Pong) are now possible to receive on Route 101 and Route 280 | ||
- Certain traps (Confusion, Chaos Control, Exposition and Pong) are now possible to receive on FinalHazard | ||
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### Bug Fixes: | ||
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- Actually swap Intermediate and Expert Chao Races correctly | ||
- Don't always grant double score for killing Gold Beetles anymore | ||
- Ensure upgrades are applied properly, even when received while dying | ||
- Fix the Message Queue getting disordered when receiving many messages in quick succession | ||
- Fix Logic errors | ||
- `City Escape - 3` (Hard Logic) now requires no upgrades | ||
- `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades | ||
- `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades | ||
- `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` | ||
- `Mad Space - 5` (Hard Logic) now requires no upgrades | ||
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## v2.0 | ||
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### Features: | ||
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- Completely reworked mission progression system | ||
- Control of which mission types can be active per-gameplay-style | ||
- Control of how many missions are active per-gameplay-style | ||
- Mission order shuffle | ||
- Two new Chaos Emerald Hunt goals | ||
- Chaos Emerald Hunt involves finding the seven Chaos Emeralds and beating Green Hill | ||
- FinalHazard Chaos Emerald Hunt is the same, but with the FinalHazard fight at the end of Green Hill | ||
- New optional Location Checks | ||
- Keysanity (Chao Containers) | ||
- Whistlesanity (Animal Pipes and hidden whistle spots) | ||
- Beetlesanity (Destroying Gold Beetles) | ||
- Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in Biolizard goal | ||
- Hard Logic option | ||
- More Music Options | ||
- Option to use SADX music | ||
- New Singularity music shuffle option | ||
- Option to choose the Narrator theme | ||
- New Traps | ||
- Tiny Trap is now permanent within a level | ||
- Gravity Trap | ||
- Exposition Trap | ||
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### Quality of Life: | ||
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- Significant revamp to Stage Select screen information conveyance | ||
- Icons are displayed for: | ||
- Relevant character's upgrades | ||
- Which location checks are active/checked | ||
- Chaos Emeralds found (if relevant) | ||
- Gate and Cannon's Core emblem costs | ||
- The above stage-specific info can also be viewed when paused in-level | ||
- The current mission is also displayed when paused | ||
- Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check | ||
- Hints including SA2B locations will now specify which Gate that level is located in | ||
- Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed | ||
- Chao Intermediate and Expert race sets are now swapped, per player feedback | ||
- Intermediate now includes Beginner + Challenge + Hero + Dark | ||
- Expert now includes Beginner + Challenge + Hero + Dark + Jewel | ||
- New mod config option for the color of the Message Queue text | ||
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### Bug Fixes: | ||
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- Fixed bug where game stops properly tracking items after 127 have been received. | ||
- Several logic fixes | ||
- Game now refers to `Knuckles - Shovel Claws` correctly | ||
- Minor AP World code cleanup | ||
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## v1.1 | ||
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### Features: | ||
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- Unlocking each gate of levels requires beating a random boss | ||
- Chao Races and Karate are now available as an option for checks | ||
- Junk items can now be put into the itempool | ||
- Five Rings | ||
- Ten Rings | ||
- Twenty Rings | ||
- Extra Life | ||
- Shield | ||
- Magnetic Shield | ||
- Invincibility | ||
- Traps can now be put into the itempool | ||
- Omotrap | ||
- Chaos Control Trap | ||
- Confusion Trap | ||
- Tiny Trap | ||
- The Credits now display a few stats about the run | ||
- An Option for the minimum required rank for mission checks is now available | ||
- An Option for influencing the costs of level gates is now available | ||
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### Bug Fixes: | ||
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- A message will display if the game loses connection to Archipelago | ||
- The game will gracefully reconnect to Archipelago | ||
- Kart Race mode is now properly hidden | ||
- Minor logic fixes | ||
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## v1.0 - First Stable Release | ||
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### Features: | ||
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- Goal is to beat Cannon's Core and defeat the Biolizard | ||
- Locations included: | ||
- Upgrade Pickups | ||
- Mission Clears | ||
- Items included: | ||
- Character Upgrades | ||
- Emblems | ||
- Levels are unlocked by certain amounts of emblems | ||
- An option exists to specify how many missions to include | ||
- Cannon's Core is unlocked by a certain percentage of existent emblems, depending on an option | ||
- Music Shuffle is supported | ||
- DeathLink is supported |