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CV64: Change all mentions of "settings" to "options" and fix a broken…
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… link (#3015)
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LiquidCat64 authored Mar 26, 2024
1 parent 98ce8f8 commit 702f006
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6 changes: 3 additions & 3 deletions worlds/cv64/__init__.py
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Expand Up @@ -48,9 +48,9 @@ class CV64Web(WebWorld):

class CV64World(World):
"""
Castlevania for the Nintendo 64 is the first 3D game in the franchise. As either whip-wielding Belmont descendant
Reinhardt Schneider or powerful sorceress Carrie Fernandez, brave many terrifying traps and foes as you make your
way to Dracula's chamber and stop his rule of terror!
Castlevania for the Nintendo 64 is the first 3D game in the Castlevania franchise. As either whip-wielding Belmont
descendant Reinhardt Schneider or powerful sorceress Carrie Fernandez, brave many terrifying traps and foes as you
make your way to Dracula's chamber and stop his rule of terror!
"""
game = "Castlevania 64"
item_name_groups = {
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6 changes: 3 additions & 3 deletions worlds/cv64/docs/en_Castlevania 64.md
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@@ -1,8 +1,8 @@
# Castlevania 64

## Where is the settings page?
## Where is the options page?

The [player settings page for this game](../player-settings) contains all the options you need to configure and export a
The [player options page for this game](../player-options) contains all the options you need to configure and export a
config file.

## What does randomization do to this game?
Expand Down Expand Up @@ -116,7 +116,7 @@ Enabling Carrie Logic will also expect the following:

- Orb-sniping dogs through the front gates in Villa

Library Skip is **NOT** logically expected on any setting. The basement hallway crack will always logically expect two Nitros
Library Skip is **NOT** logically expected by any options. The basement arena crack will always logically expect two Nitros
and two Mandragoras even with Hard Logic on due to the possibility of wasting a pair on the upper wall, after managing
to skip past it. And plus, the RNG manip may not even be possible after picking up all the items in the Nitro room.

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4 changes: 2 additions & 2 deletions worlds/cv64/docs/setup_en.md
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Expand Up @@ -28,8 +28,8 @@ the White Jewels.

## Generating and Patching a Game

1. Create your settings file (YAML). You can make one on the
[Castlevania 64 settings page](../../../games/Castlevania 64/player-settings).
1. Create your options file (YAML). You can make one on the
[Castlevania 64 options page](../../../games/Castlevania%2064/player-options).
2. Follow the general Archipelago instructions for [generating a game](../../Archipelago/setup/en#generating-a-game).
This will generate an output file for you. Your patch file will have the `.apcv64` file extension.
3. Open `ArchipelagoLauncher.exe`
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4 changes: 2 additions & 2 deletions worlds/cv64/options.py
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Expand Up @@ -337,13 +337,13 @@ class BigToss(Toggle):
"""Makes every non-immobilizing damage source launch you as if you got hit by Behemoth's charge.
Press A while tossed to cancel the launch momentum and avoid being thrown off ledges.
Hold Z to have all incoming damage be treated as it normally would.
Any tricks that might be possible with it are NOT considered in logic on any setting."""
Any tricks that might be possible with it are NOT considered in logic by any options."""
display_name = "Big Toss"


class PantherDash(Choice):
"""Hold C-right at any time to sprint way faster. Any tricks that might be
possible with it are NOT considered in logic on any setting and any boss
possible with it are NOT considered in logic by any options and any boss
fights with boss health meters, if started, are expected to be finished
before leaving their arenas if Dracula's Condition is bosses. Jumpless will
prevent jumping while moving at the increased speed to ensure logic cannot be broken with it."""
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