Skip to content

Commit

Permalink
Clean up a bunch of rules that no longer need to be multi-lined since…
Browse files Browse the repository at this point in the history
… the functions are shorter
  • Loading branch information
ScipioWright committed May 21, 2024
1 parent 838f1f2 commit 3b5ae87
Show file tree
Hide file tree
Showing 2 changed files with 40 additions and 58 deletions.
44 changes: 17 additions & 27 deletions worlds/tunic/er_rules.py
Original file line number Diff line number Diff line change
Expand Up @@ -397,8 +397,7 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
regions["East Forest"].connect(
connecting_region=regions["Lower Forest"],
rule=lambda state: has_ladder("Ladders to Lower Forest", state, player)
or (state.has_all({grapple, fire_wand, ice_dagger}, player) # do ice slime, then go to the lower hook
and has_ability(icebolt, state, player)))
or (state.has_all({grapple, fire_wand, ice_dagger}, player) and has_ability(icebolt, state, player)))
regions["Lower Forest"].connect(
connecting_region=regions["East Forest"],
rule=lambda state: has_ladder("Ladders to Lower Forest", state, player))
Expand Down Expand Up @@ -440,7 +439,6 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
connecting_region=regions["Forest Grave Path by Grave"])

# Beneath the Well and Dark Tomb
# don't need the ladder when entering at the ladder spot
regions["Beneath the Well Ladder Exit"].connect(
connecting_region=regions["Beneath the Well Front"],
rule=lambda state: has_ladder("Ladders in Well", state, player))
Expand Down Expand Up @@ -603,8 +601,8 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
regions["Library Exterior Ladder Region"].connect(
connecting_region=regions["Library Exterior Tree Region"],
rule=lambda state: has_ability(prayer, state, player)
and (state.has(grapple, player) or (state.has(laurels, player)
and has_ladder("Ladders in Library", state, player))))
and ((state.has(laurels, player) and has_ladder("Ladders in Library", state, player))
or state.has(grapple, player)))

regions["Library Hall Bookshelf"].connect(
connecting_region=regions["Library Hall"],
Expand Down Expand Up @@ -822,8 +820,7 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
# nmg: use ice grapple to get from the beginning of Quarry to the door without really needing mask only with ER on
regions["Quarry"].connect(
connecting_region=regions["Lower Quarry Zig Door"],
rule=lambda state: has_ice_grapple_logic(True, state, player)
and options.entrance_rando)
rule=lambda state: has_ice_grapple_logic(True, state, player) and options.entrance_rando)

regions["Monastery Front"].connect(
connecting_region=regions["Monastery Back"])
Expand Down Expand Up @@ -860,8 +857,7 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
# nmg: can ice grapple on the voidlings to the double admin fight, still need to pray at the fuse
regions["Rooted Ziggurat Lower Back"].connect(
connecting_region=regions["Rooted Ziggurat Lower Front"],
rule=lambda state: ((state.has(laurels, player)
or has_ice_grapple_logic(True, state, player))
rule=lambda state: ((state.has(laurels, player) or has_ice_grapple_logic(True, state, player))
and has_ability(prayer, state, player)
and has_sword(state, player))
or can_ladder_storage(state, player))
Expand Down Expand Up @@ -897,8 +893,7 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
# nmg: ice grapple through cathedral door, can do it both ways
regions["Swamp Mid"].connect(
connecting_region=regions["Swamp to Cathedral Main Entrance Region"],
rule=lambda state: (has_ability(prayer, state, player)
and state.has(laurels, player))
rule=lambda state: (has_ability(prayer, state, player) and state.has(laurels, player))
or has_ice_grapple_logic(False, state, player))
regions["Swamp to Cathedral Main Entrance Region"].connect(
connecting_region=regions["Swamp Mid"],
Expand Down Expand Up @@ -1252,8 +1247,7 @@ def get_portal_info(portal_sd: str) -> Tuple[str, str]:
regions[region_name].connect(
regions[paired_region],
name=portal_name + " (LS) " + region_name,
rule=lambda state: has_stick(state, player)
and state.has_any(ladders, player)
rule=lambda state: has_stick(state, player) and state.has_any(ladders, player)
and state.has_any({"Ladder in Dark Tomb", "Ladders to West Bell"}, player))
# soft locked if you can't get past garden knight backwards or up the belltower ladders
elif portal_name == "West Garden Entrance near Belltower" and not options.entrance_rando:
Expand All @@ -1267,23 +1261,20 @@ def get_portal_info(portal_sd: str) -> Tuple[str, str]:
regions[region_name].connect(
regions[paired_region],
name=portal_name + " (LS) " + region_name,
rule=lambda state: has_stick(state, player)
and state.has("Ladder to Beneath the Vault", player)
rule=lambda state: has_stick(state, player) and state.has("Ladder to Beneath the Vault", player)
and has_lantern(state, player))
elif portal_name == "Atoll Lower Entrance" and not options.entrance_rando:
regions[region_name].connect(
regions[paired_region],
name=portal_name + " (LS) " + region_name,
rule=lambda state: has_stick(state, player)
and state.has_any(ladders, player)
rule=lambda state: has_stick(state, player) and state.has_any(ladders, player)
and (state.has_any({"Ladders in Overworld Town", grapple}, player)
or has_ice_grapple_logic(True, state, player)))
elif portal_name == "Atoll Upper Entrance" and not options.entrance_rando:
regions[region_name].connect(
regions[paired_region],
name=portal_name + " (LS) " + region_name,
rule=lambda state: has_stick(state, player)
and state.has_any(ladders, player)
rule=lambda state: has_stick(state, player) and state.has_any(ladders, player)
and state.has(grapple, player) or has_ability(prayer, state, player))
# soft lock potential
elif portal_name in {"Special Shop Entrance", "Stairs to Top of the Mountain", "Swamp Upper Entrance",
Expand Down Expand Up @@ -1316,15 +1307,13 @@ def get_portal_info(portal_sd: str) -> Tuple[str, str]:
regions[region_name].connect(
regions[paired_region],
name=portal_name + " (LS) " + region_name,
rule=lambda state: has_stick(state, player)
and state.has(ladder, player))
rule=lambda state: has_stick(state, player) and state.has(ladder, player))
# if multiple ladders can be used
else:
regions[region_name].connect(
regions[paired_region],
name=portal_name + " (LS) " + region_name,
rule=lambda state: has_stick(state, player)
and state.has_any(ladders, player))
rule=lambda state: has_stick(state, player) and state.has_any(ladders, player))


def set_er_location_rules(world: "TunicWorld") -> None:
Expand Down Expand Up @@ -1407,8 +1396,10 @@ def set_er_location_rules(world: "TunicWorld") -> None:
lambda state: state.has(fairies, player, 10))
set_rule(multiworld.get_location("Secret Gathering Place - 20 Fairy Reward", player),
lambda state: state.has(fairies, player, 20))
set_rule(multiworld.get_location("Coins in the Well - 3 Coins", player), lambda state: state.has(coins, player, 3))
set_rule(multiworld.get_location("Coins in the Well - 6 Coins", player), lambda state: state.has(coins, player, 6))
set_rule(multiworld.get_location("Coins in the Well - 3 Coins", player),
lambda state: state.has(coins, player, 3))
set_rule(multiworld.get_location("Coins in the Well - 6 Coins", player),
lambda state: state.has(coins, player, 6))
set_rule(multiworld.get_location("Coins in the Well - 10 Coins", player),
lambda state: state.has(coins, player, 10))
set_rule(multiworld.get_location("Coins in the Well - 15 Coins", player),
Expand All @@ -1420,8 +1411,7 @@ def set_er_location_rules(world: "TunicWorld") -> None:
set_rule(multiworld.get_location("East Forest - Lower Dash Chest", player),
lambda state: state.has_all({grapple, laurels}, player))
set_rule(multiworld.get_location("East Forest - Ice Rod Grapple Chest", player), lambda state: (
state.has_all({grapple, ice_dagger, fire_wand}, player) and
has_ability(icebolt, state, player)))
state.has_all({grapple, ice_dagger, fire_wand}, player) and has_ability(icebolt, state, player)))

# West Garden
set_rule(multiworld.get_location("West Garden - [North] Across From Page Pickup", player),
Expand Down
54 changes: 23 additions & 31 deletions worlds/tunic/rules.py
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,8 @@ def has_ability(ability: str, state: CollectionState, player: int) -> bool:

# a check to see if you can whack things in melee at all
def has_stick(state: CollectionState, player: int) -> bool:
return state.has("Stick", player) or state.has("Sword Upgrade", player, 1) or state.has("Sword", player)
return (state.has("Stick", player) or state.has("Sword Upgrade", player, 1)
or state.has("Sword", player))


def has_sword(state: CollectionState, player: int) -> bool:
Expand All @@ -72,8 +73,7 @@ def has_ice_grapple_logic(long_range: bool, state: CollectionState, player: int)
if not long_range:
return state.has_all({ice_dagger, grapple}, player)
else:
return state.has_all({ice_dagger, fire_wand, grapple}, player) and \
has_ability(icebolt, state, player)
return state.has_all({ice_dagger, fire_wand, grapple}, player) and has_ability(icebolt, state, player)


def can_ladder_storage(state: CollectionState, player: int) -> bool:
Expand Down Expand Up @@ -120,11 +120,9 @@ def set_region_rules(world: "TunicWorld") -> None:
or can_ladder_storage(state, player)
# using laurels or ls to get in is covered by the -> Eastern Vault Fortress rules
multiworld.get_entrance("Overworld -> Beneath the Vault", player).access_rule = \
lambda state: has_lantern(state, player) and \
has_ability(prayer, state, player)
lambda state: has_lantern(state, player) and has_ability(prayer, state, player)
multiworld.get_entrance("Ruined Atoll -> Library", player).access_rule = \
lambda state: state.has_any({grapple, laurels}, player) and \
has_ability(prayer, state, player)
lambda state: state.has_any({grapple, laurels}, player) and has_ability(prayer, state, player)
multiworld.get_entrance("Overworld -> Quarry", player).access_rule = \
lambda state: (has_sword(state, player) or state.has(fire_wand, player)) \
and (state.has_any({grapple, laurels}, player) or can_ladder_storage(state, player))
Expand All @@ -140,8 +138,7 @@ def set_region_rules(world: "TunicWorld") -> None:
multiworld.get_entrance("Overworld -> Spirit Arena", player).access_rule = \
lambda state: (state.has(gold_hexagon, player, options.hexagon_goal.value) if options.hexagon_quest.value
else state.has_all({red_hexagon, green_hexagon, blue_hexagon}, player)) and \
has_ability(prayer, state, player) and has_sword(state, player) and \
state.has_any({lantern, laurels}, player)
has_ability(prayer, state, player) and has_sword(state, player) and state.has_any({lantern, laurels}, player)


def set_location_rules(world: "TunicWorld") -> None:
Expand All @@ -155,15 +152,14 @@ def set_location_rules(world: "TunicWorld") -> None:
set_rule(multiworld.get_location("Far Shore - Page Pickup", player),
lambda state: has_ability(prayer, state, player))
set_rule(multiworld.get_location("Fortress Courtyard - Chest Near Cave", player),
lambda state: has_ability(prayer, state, player) or state.has(laurels, player)
lambda state: has_ability(prayer, state, player)
or state.has(laurels, player)
or can_ladder_storage(state, player)
or (has_ice_grapple_logic(True, state, player)
and has_lantern(state, player)))
or (has_ice_grapple_logic(True, state, player) and has_lantern(state, player)))
set_rule(multiworld.get_location("Fortress Courtyard - Page Near Cave", player),
lambda state: has_ability(prayer, state, player) or state.has(laurels, player)
or can_ladder_storage(state, player)
or (has_ice_grapple_logic(True, state, player)
and has_lantern(state, player)))
or (has_ice_grapple_logic(True, state, player) and has_lantern(state, player)))
set_rule(multiworld.get_location("East Forest - Dancing Fox Spirit Holy Cross", player),
lambda state: has_ability(holy_cross, state, player))
set_rule(multiworld.get_location("Forest Grave Path - Holy Cross Code by Grave", player),
Expand Down Expand Up @@ -201,10 +197,10 @@ def set_location_rules(world: "TunicWorld") -> None:
or has_ice_grapple_logic(False, state, player)
or (state.has(laurels, player) and options.logic_rules))
set_rule(multiworld.get_location("Old House - Holy Cross Chest", player),
lambda state: has_ability(holy_cross, state, player) and
(state.has(house_key, player)
or has_ice_grapple_logic(False, state, player)
or (state.has(laurels, player) and options.logic_rules)))
lambda state: has_ability(holy_cross, state, player) and (
state.has(house_key, player)
or has_ice_grapple_logic(False, state, player)
or (state.has(laurels, player) and options.logic_rules)))
set_rule(multiworld.get_location("Old House - Shield Pickup", player),
lambda state: state.has(house_key, player)
or has_ice_grapple_logic(False, state, player)
Expand All @@ -224,11 +220,10 @@ def set_location_rules(world: "TunicWorld") -> None:
set_rule(multiworld.get_location("Special Shop - Secret Page Pickup", player),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Sealed Temple - Holy Cross Chest", player),
lambda state: has_ability(holy_cross, state, player) and
(state.has(laurels, player)
or (has_lantern(state, player) and
(has_sword(state, player) or state.has(fire_wand, player)))
or has_ice_grapple_logic(False, state, player)))
lambda state: has_ability(holy_cross, state, player)
and (state.has(laurels, player) or (has_lantern(state, player) and (has_sword(state, player)
or state.has(fire_wand, player)))
or has_ice_grapple_logic(False, state, player)))
set_rule(multiworld.get_location("Sealed Temple - Page Pickup", player),
lambda state: state.has(laurels, player)
or (has_lantern(state, player) and (has_sword(state, player) or state.has(fire_wand, player)))
Expand Down Expand Up @@ -264,8 +259,7 @@ def set_location_rules(world: "TunicWorld") -> None:
set_rule(multiworld.get_location("West Garden - [West] In Flooded Walkway", player),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("West Garden - [West Lowlands] Tree Holy Cross Chest", player),
lambda state: state.has(laurels, player)
and has_ability(holy_cross, state, player))
lambda state: state.has(laurels, player) and has_ability(holy_cross, state, player))
set_rule(multiworld.get_location("West Garden - [East Lowlands] Page Behind Ice Dagger House", player),
lambda state: (state.has(laurels, player) and has_ability(prayer, state, player))
or has_ice_grapple_logic(True, state, player))
Expand Down Expand Up @@ -298,13 +292,11 @@ def set_location_rules(world: "TunicWorld") -> None:
set_rule(multiworld.get_location("Fortress Leaf Piles - Secret Chest", player),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Fortress Arena - Siege Engine/Vault Key Pickup", player),
lambda state: has_sword(state, player) and
(has_ability(prayer, state, player)
or has_ice_grapple_logic(False, state, player)))
lambda state: has_sword(state, player)
and (has_ability(prayer, state, player) or has_ice_grapple_logic(False, state, player)))
set_rule(multiworld.get_location("Fortress Arena - Hexagon Red", player),
lambda state: state.has(vault_key, player) and
(has_ability(prayer, state, player)
or has_ice_grapple_logic(False, state, player)))
lambda state: state.has(vault_key, player)
and (has_ability(prayer, state, player) or has_ice_grapple_logic(False, state, player)))

# Beneath the Vault
set_rule(multiworld.get_location("Beneath the Fortress - Bridge", player),
Expand Down

0 comments on commit 3b5ae87

Please sign in to comment.