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OOT: Add keys item_name_group (#3218)
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* Add keys item_name_group

* Pep8ify

* Capitalizing Keys cause Bottles is capitalized, also putting it in the clearly marked hint groups area
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ScipioWright authored Jun 29, 2024
1 parent 192f1b3 commit 31bd5e3
Showing 1 changed file with 9 additions and 0 deletions.
9 changes: 9 additions & 0 deletions worlds/oot/__init__.py
Original file line number Diff line number Diff line change
Expand Up @@ -173,6 +173,15 @@ class OOTWorld(World):
"Adult Trade Item": {"Pocket Egg", "Pocket Cucco", "Cojiro", "Odd Mushroom",
"Odd Potion", "Poachers Saw", "Broken Sword", "Prescription",
"Eyeball Frog", "Eyedrops", "Claim Check"},
"Keys": {"Small Key (Bottom of the Well)", "Small Key (Fire Temple)", "Small Key (Forest Temple)",
"Small Key (Ganons Castle)", "Small Key (Gerudo Training Ground)", "Small Key (Shadow Temple)",
"Small Key (Spirit Temple)", "Small Key (Thieves Hideout)", "Small Key (Water Temple)",
"Small Key Ring (Bottom of the Well)", "Small Key Ring (Fire Temple)",
"Small Key Ring (Forest Temple)", "Small Key Ring (Ganons Castle)",
"Small Key Ring (Gerudo Training Ground)", "Small Key Ring (Shadow Temple)",
"Small Key Ring (Spirit Temple)", "Small Key Ring (Thieves Hideout)", "Small Key Ring (Water Temple)",
"Boss Key (Fire Temple)", "Boss Key (Forest Temple)", "Boss Key (Ganons Castle)",
"Boss Key (Shadow Temple)", "Boss Key (Spirit Temple)", "Boss Key (Water Temple)"},
}

location_name_groups = build_location_name_groups()
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