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8bitDave's own repo for BASIC vs C: RPG

This is my repository for Amstrad GameDev Challenge.

Here I will (trying to) follow up the challenge, code my own game and learn a lot, Git included.

My BASIC is as rusty as my C, so I want to do both projects and learn. Hope I'll have the time to do so.

My background: 20 years ago I got my Senior Technician (Técnico Superior) on App Development and after that I dropped off university (UPV) before getting my grade. Now I'm part-time a Filemaker database freelance developer and part-time a teacher of CAD software for garment industry and fashion designers.

+ Reference materials:

My system:

  • macOS Mojave, if I keep myself busy with this challenge, I won't install Catalina betas, but sure I will install it when gold.
  • Homebrew installed, with g++, bison, flex and all needed stuff to run CPCtelera.
  • Also Wine installed with 64bit version.
  • CPCtelera stable version, with some modifications ↓↓↓.

Some changes I've made in my installation:

  • Put cpct_rvm script in cpctelera/tools/scripts from 1.5 WIP to run Retro Virtual Machine.
  • Modified the app bundle of Retro Virtual Machine 2 to get the sript recognize the path. I named the bundle just rvm2 and the binary inside /Contents/MacOS/ also rvm2. If anyone knows a more 'elgant' way, I'm open to hear.
  • In cpct_winape script, modified wine to run wine64 and get rid of that Mojave message about 32bit apps. Also to be prepared for Catalina.

Below you'll find basic challenge info:

BASIC vs C: RPG

Desarrollo en directo de un juego de rol en BASIC y C para Amstrad CPC.

Seguidnos en Twitter: @FranGallegoBR, @Hec_Linares, #TeamBASIC, #TeamC, #AGC01

EPISODIO 1 #AGC01

Amstrad GameDev Challenge: BASIC vs C. Episodio 1. #AGC01

Fecha: Martes, 9 de julio de 2019, 21:00h

>> Vídeo <<

>> Código fuente <<

Resumen:

  • Presentación de la serie
  • Herramientas a utilizar y organización
  • Implementado un esquema inicial muy básico de juego y bucle principal emergente, sin apenas estructurar.
  • Primeros pasos con variables
  • Player y enemigo con energía, ataque y defensa
  • Player y enemigo atacan y defienden

Materiales:

Cread vuestros repositorios en AmstradGameDevChallenge y empezad vuestros propios RPG en BASIC y C. En el próximo episodio los analizaremos en directo y compartiremos las ideas de programación entre todos.

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My RPG for the Challenge. Written in Locomotive BASIC & C

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