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Custom NetLanes

Triton Supreme edited this page Dec 15, 2024 · 12 revisions

Custom NetLanes

Warning

Custom NetLanes are only available in DEV version of EAI, if you want to access DEV version ask me on Discord.

To create a NetLanes you need to create a folder named CustomNetLanes in ModsData/ExtraAssetsImporter.

In this folder, create a new folder. This folder is the category of your NetLanes, name this folder with one of the following category name : RoadMarking, Roadway, Misc.

Next, create a new folder in the category folder and name it with the name of your asset.

For now EAI only support decal net lane, to do a decal net lane you just have to move the decal files (all the PNG and the decal.json) in your asset folder.

Next, create a netLane.json and copy past the default content, you can find it below.

JSON

File name : netLane.json

Default content :

{
    "UiPriority": 0,
    "curveProperties": null,
    "utilityLane": null,
    "prefabIdentifierInfos": []
}

UiPriority

curveProperties

"curveProperties": {
    "TilingCount": 0,
    "OverrideLength": 0,
    "SmoothingDistance": 0,
    "GeometryTiling": false,
    "StraightTiling": false,
    "InvertCurve": false,
    "SubFlow": false,
    "HangingSwaying": false
},

utilityLane

"utilityLane": {
    "UtilityType": "WaterPipe",
    "Width": 0,
    "VisualCapacity": 0,
    "Hanging": 0,
    "Underground": false
},
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