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Custom NetLanes
Triton Supreme edited this page Dec 15, 2024
·
12 revisions
Warning
Custom NetLanes are only available in DEV version of EAI, if you want to access DEV version ask me on Discord.
To create a NetLanes you need to create a folder named CustomNetLanes
in ModsData/ExtraAssetsImporter
.
In this folder, create a new folder. This folder is the category of your NetLanes, name this folder with one of the following category name : RoadMarking
, Roadway
, Misc
.
Next, create a new folder in the category folder and name it with the name of your asset.
For now EAI only support decal net lane, to do a decal net lane you just have to move the decal files (all the PNG and the decal.json
) in your asset folder.
Next, create a netLane.json
and copy past the default content, you can find it below.
File name : netLane.json
{
"UiPriority": 0,
"curveProperties": null,
"utilityLane": null,
"prefabIdentifierInfos": []
}
"curveProperties": {
"TilingCount": 0,
"OverrideLength": 0,
"SmoothingDistance": 0,
"GeometryTiling": false,
"StraightTiling": false,
"InvertCurve": false,
"SubFlow": false,
"HangingSwaying": false
},
"utilityLane": {
"UtilityType": "WaterPipe",
"Width": 0,
"VisualCapacity": 0,
"Hanging": 0,
"Underground": false
},