Releases: AliceMousie/Archipelago
Beta 2.1.2
Beta 2.1.2 Release
CHECKSUMS:
V1.0 ROM: D0AA
V1.1 ROM: 66AB
Please read the Information and Setup Guide
Changelog
Bug Fixes
- Fixed client crashes and generation failures related to phone traps
Beta 2.1.1
Beta 2.1.1 Release
CHECKSUMS:
V1.0 ROM: 67A8
V1.1 ROM: FDA8
Please read the Information and Setup Guide
Changelog
New Features
- Added
early_fly
YAML option - V1.1 ROM is now supported
Bug Fixes
- Many fixes to locations with incorrect logic
- Phone Traps now loop instead of repeating the final one
- Phone Trap hints no longer spam the client when the hinted item has been collected remotely
- Other fixes
Beta 2.1.0
Beta 2.1.0 Release
CHECKSUM: CCC6
Information: https://gist.github.com/AliceMousie/1299aef9c80077bd81e147a2e09f2500
YAML Template: https://gist.github.com/AliceMousie/8c5eee02df2d3b2c2653cf9fda4c6582
Changelog
New Features
- Implemented APProcedurePatch for ROMless generation
- Enabled flying between Johto and Kanto
- Added
free_fly_location
option- If set to
free_fly_and_map_card
, an additional fly location is unlocked by obtaining the Map Card and Pokegear
- If set to
- Added
randomize_berry_trees
option - AP Items now display the item name and receiving player in game
- Traps and Progression items received from AP or Trainersanity checks will now play different sounds
- Added option
randomize_music
- Silver Cave guard now checks badges, removing the need to go to Oak
- Changed
johto_only
: options are nowoff
,on
,include_silver_cave
- Including Silver Cave allows for Johto only seeds with Red as the goal
- Johto only now supports badge goals greater than 8 if
randomize_badges
iscompletely_random
. Extra badges will be added to the pool where required - Trainers can now be rebattled by holding Select when talking to them
- This only applies to basic trainers with no scripting
- Added Slowpoke Well B1F grunts as Trainersanity checks (excluding the final grunt)
- Added tracker autotracking integration for Escape Ropes and Water Stones purchased at Marts for Ruins of Alph logic
- Tweaked Mischief
Bug Fixes
- Removed non-trainersanity trainers from Fast Ship
- Changed name of hidden item in the south-west-north-north-weast of Olivine Port
- Excluded olivine port item from Johto only
- Fixed starters not having held items
- Fixed evolution items not being usable
- Various other fixes
Beta 2.0.3
Beta 2.0.3 Release
CHECKSUM: 3509
Information: https://gist.github.com/AliceMousie/1299aef9c80077bd81e147a2e09f2500
YAML Template: https://gist.github.com/AliceMousie/8c5eee02df2d3b2c2653cf9fda4c6582
Changelog
New Features
- Trainersanity checks may now show item received message boxes
- Added
trainersanity_alerts
option:- options are
no_alerts
,message_box
, andsound_only
- options are
- The client will now send the current map to the tracker for automatic detail map switching
Fixes
- Fixed getting stuck in a wall when reboarding the Fast Ship
- Fixed TM/HM compatibility
- Removed Struggle from random TMs move pool
- Fixed certain trainersanity checks not sending correctly
- Various logic fixes
Beta 2.0.2
Beta 2.0.2 Release
CHECKSUM: 67DB
Information: https://gist.github.com/AliceMousie/1299aef9c80077bd81e147a2e09f2500
YAML Template: https://gist.github.com/AliceMousie/8c5eee02df2d3b2c2653cf9fda4c6582
Changelog
Fixes
- Fixed various crashes related to receiving items
Beta 2.0.1
Beta 2.0.1 Release
CHECKSUM: 73C2
Information: https://gist.github.com/AliceMousie/1299aef9c80077bd81e147a2e09f2500
YAML Template: https://gist.github.com/AliceMousie/8c5eee02df2d3b2c2653cf9fda4c6582
Changelog
New Features
- Added auto-generated checksums for basepatch versioning (that's what the line above is about)
Fixes
vanilla
andfully_compatible
presets not working for TM/HM Compatibility settings- TM move randomization including move 00 and causing havoc
- Dragon's Den B1F instantly crashing the game
- Some Pokegear locations being added to the pool when
randomize_pokegear
wasn't enabled - General logic fixes
Beta 2.0.0
Beta 2.0.0 Release
Information: https://gist.github.com/AliceMousie/1299aef9c80077bd81e147a2e09f2500
YAML Template: https://gist.github.com/AliceMousie/8c5eee02df2d3b2c2653cf9fda4c6582
Changelog
New Options
johto_only
- Exclude Kanto, traversing via Kanto is out of logicelite_four_badges
- Badges required to pass through the Victory Road gatered_badges
- Badges required to open Mt. Silverrandomize_badges
- Badges can now be vanilla or shuffledtrainersanity
- Adds checks to defeating trainersrandomize_pokegear
- Shuffle Pokegear and Pokegear cards into the poolrandomize_tm_moves
tm_compatibility
,hm_compatibility
- Changed from full compatibility option to individual percentage optionsrandomize_base_stats
randomize_types
randomize_palettes
hm_badge_requirements
- HMs can require their vanilla badge, be usable with no badge, or require either their Johto OR Kanto badgephone_trap_weight
- Add phone traps to the poolsleep_trap_weight
,poison_trap_weight
,burn_trap_weight
,freeze_trap_weight
,paralysis_trap_weight
- Add status traps to the poolenable_mischief
- c:
Other Changes
- Changed trade evolutions to level evolutions
- Change trade with item evolutions to item evolutions
- e.g. to evolve Onix into Steelix, use a metal coat on Onix as if it were a stone
- Added Ruins of Alph checks to pool
- Added evolution stones and items seller to 1F of department stores
- HM moves can now be forgotten if the HM is in your pack
- Fish are now randomized with other wild Pokemon
- The tracker now auto-tracks events and unrandomized key items
- Randomized learnsets now guarantees at least one starting move deals damage
- Randomize Starters now has an
unevolved_only
option - Flipped Victory Road gate layout to prevent skipping badge check
- Removed early game logic events (should improve progression balancing)
Bugfixes
Too many to list
Beta 0.1
Please see the information and setup guide