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Releases: AliceMousie/Archipelago

Beta 2.1.2

21 Jul 11:10
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Beta 2.1.2 Release

CHECKSUMS:
V1.0 ROM: D0AA
V1.1 ROM: 66AB

Please read the Information and Setup Guide

YAML Template

Changelog

Bug Fixes

  • Fixed client crashes and generation failures related to phone traps

Beta 2.1.1

18 Jul 12:53
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Beta 2.1.1 Release

CHECKSUMS:
V1.0 ROM: 67A8
V1.1 ROM: FDA8

Please read the Information and Setup Guide

YAML Template

Changelog

New Features

  • Added early_fly YAML option
  • V1.1 ROM is now supported

Bug Fixes

  • Many fixes to locations with incorrect logic
  • Phone Traps now loop instead of repeating the final one
  • Phone Trap hints no longer spam the client when the hinted item has been collected remotely
  • Other fixes

Beta 2.1.0

08 Jun 14:04
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Beta 2.1.0 Release

CHECKSUM: CCC6

Information: https://gist.github.com/AliceMousie/1299aef9c80077bd81e147a2e09f2500

YAML Template: https://gist.github.com/AliceMousie/8c5eee02df2d3b2c2653cf9fda4c6582

Changelog

New Features

  • Implemented APProcedurePatch for ROMless generation
  • Enabled flying between Johto and Kanto
  • Added free_fly_location option
    • If set to free_fly_and_map_card, an additional fly location is unlocked by obtaining the Map Card and Pokegear
  • Added randomize_berry_trees option
  • AP Items now display the item name and receiving player in game
  • Traps and Progression items received from AP or Trainersanity checks will now play different sounds
  • Added option randomize_music
  • Silver Cave guard now checks badges, removing the need to go to Oak
  • Changed johto_only: options are now off, on, include_silver_cave
    • Including Silver Cave allows for Johto only seeds with Red as the goal
  • Johto only now supports badge goals greater than 8 if randomize_badges is completely_random. Extra badges will be added to the pool where required
  • Trainers can now be rebattled by holding Select when talking to them
    • This only applies to basic trainers with no scripting
  • Added Slowpoke Well B1F grunts as Trainersanity checks (excluding the final grunt)
  • Added tracker autotracking integration for Escape Ropes and Water Stones purchased at Marts for Ruins of Alph logic
  • Tweaked Mischief

Bug Fixes

  • Removed non-trainersanity trainers from Fast Ship
  • Changed name of hidden item in the south-west-north-north-weast of Olivine Port
  • Excluded olivine port item from Johto only
  • Fixed starters not having held items
  • Fixed evolution items not being usable
  • Various other fixes

Beta 2.0.3

01 Jun 15:58
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Beta 2.0.3 Release

CHECKSUM: 3509

Information: https://gist.github.com/AliceMousie/1299aef9c80077bd81e147a2e09f2500

YAML Template: https://gist.github.com/AliceMousie/8c5eee02df2d3b2c2653cf9fda4c6582

Changelog

New Features

  • Trainersanity checks may now show item received message boxes
  • Added trainersanity_alerts option:
    • options are no_alerts, message_box, and sound_only
  • The client will now send the current map to the tracker for automatic detail map switching

Fixes

  • Fixed getting stuck in a wall when reboarding the Fast Ship
  • Fixed TM/HM compatibility
  • Removed Struggle from random TMs move pool
  • Fixed certain trainersanity checks not sending correctly
  • Various logic fixes

Beta 2.0.2

23 May 17:30
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Beta 2.0.2 Release

CHECKSUM: 67DB

Information: https://gist.github.com/AliceMousie/1299aef9c80077bd81e147a2e09f2500

YAML Template: https://gist.github.com/AliceMousie/8c5eee02df2d3b2c2653cf9fda4c6582

Changelog

Fixes

  • Fixed various crashes related to receiving items

Beta 2.0.1

21 May 23:27
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Beta 2.0.1 Release

CHECKSUM: 73C2

Information: https://gist.github.com/AliceMousie/1299aef9c80077bd81e147a2e09f2500

YAML Template: https://gist.github.com/AliceMousie/8c5eee02df2d3b2c2653cf9fda4c6582

Changelog

New Features

  • Added auto-generated checksums for basepatch versioning (that's what the line above is about)

Fixes

  • vanilla and fully_compatible presets not working for TM/HM Compatibility settings
  • TM move randomization including move 00 and causing havoc
  • Dragon's Den B1F instantly crashing the game
  • Some Pokegear locations being added to the pool when randomize_pokegear wasn't enabled
  • General logic fixes

Beta 2.0.0

20 May 20:09
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Beta 2.0.0 Release

Information: https://gist.github.com/AliceMousie/1299aef9c80077bd81e147a2e09f2500

YAML Template: https://gist.github.com/AliceMousie/8c5eee02df2d3b2c2653cf9fda4c6582

Changelog

New Options

  • johto_only - Exclude Kanto, traversing via Kanto is out of logic
  • elite_four_badges - Badges required to pass through the Victory Road gate
  • red_badges - Badges required to open Mt. Silver
  • randomize_badges - Badges can now be vanilla or shuffled
  • trainersanity - Adds checks to defeating trainers
  • randomize_pokegear - Shuffle Pokegear and Pokegear cards into the pool
  • randomize_tm_moves
  • tm_compatibility, hm_compatibility - Changed from full compatibility option to individual percentage options
  • randomize_base_stats
  • randomize_types
  • randomize_palettes
  • hm_badge_requirements - HMs can require their vanilla badge, be usable with no badge, or require either their Johto OR Kanto badge
  • phone_trap_weight - Add phone traps to the pool
  • sleep_trap_weight,
  • poison_trap_weight,
  • burn_trap_weight,
  • freeze_trap_weight,
  • paralysis_trap_weight - Add status traps to the pool
  • enable_mischief - c:

Other Changes

  • Changed trade evolutions to level evolutions
  • Change trade with item evolutions to item evolutions
    • e.g. to evolve Onix into Steelix, use a metal coat on Onix as if it were a stone
  • Added Ruins of Alph checks to pool
  • Added evolution stones and items seller to 1F of department stores
  • HM moves can now be forgotten if the HM is in your pack
  • Fish are now randomized with other wild Pokemon
  • The tracker now auto-tracks events and unrandomized key items
  • Randomized learnsets now guarantees at least one starting move deals damage
  • Randomize Starters now has an unevolved_only option
  • Flipped Victory Road gate layout to prevent skipping badge check
  • Removed early game logic events (should improve progression balancing)

Bugfixes

Too many to list

Beta 0.1

25 Feb 16:19
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