This sample demonstrates:
- how to use the AAudio API
- Communicate between java and C++
- Load the audio file and convert to byte array
- Creates an output playback stream and its configuration
- Write buffer to the playback streamer and playing audio Using AAudio Api.
AAudio is a new Android C API introduced in the Android O release.
It is designed for high-performance audio applications that require low latency.
To understand:
- What is the difference between Mono and Stereo?
- What Is PCM Audio?
- Understanding Sample Rate! and wich sample rate you shold use?
- Understanding Bit Depth! to use int16 or float?
- What is sound? - not a requirement but it's necessary for a deeper understanding
You may also want to view the I/O 2017 Best practices for Android audio session which covers technical and business best practices for developing high-performance audio apps. And take a look at Official AAudio documentation.
Copyright (C) 2018 Ali Asadi
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Just make a pull request. You are in!