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60fps+ overhaul, UW, layer edges...

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@snouz snouz released this 09 Jun 15:08
· 212 commits to main since this release
b6816d3

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COMPLETE CHANGELOG HERE

Features

  • High Framerate (60/120fps) overhaul (by @SamsamTS)
    • Battles -> Position/rotation/scale of camera, actors, shadows, 2D sfx and skies
    • World map -> Position/rotation/animation of camera, moving objects and shadows
    • Fields -> Position/rotation/animation of camera, actors, shadows and objects
  • All resolutions (16:10 to ultrawide) can now be widescreen (16:9 still recommended)
  • Edges between foreground layers and 3D objects/effects are now clean #352 (thanks to @EricHu33)
  • Turn-based re-balance: removed the wait when enemies act, closer to vanilla in difficulty
  • Worldmap rotation with R-Stick
  • +10 backgrounds and +6 scenes are now widescreen

Fixes

  • Many bugfixes (60fps+, UI, battles, smooth cams, widescreens, turbo dialogs, truncated names, Fossil Roo path, sounds, layers, launcher...)
  • Launcher: changed some defaults settings

Modding

  • Moddable shaders, gil symbol
  • DoubleCast improved and Mix command feature added

Patch 2024-06-10: Fixed sometimes disappearing shadows
Patch 2024-06-12: Fixed 3 bugs: stuck scene on disc 3, broken translations, and a shader problem
Patch 2024-06-13: Fixed a visual problem with Parallax
Patch 2024-06-14: Fixed flashing worldmap on the way to Oeilvert, shader problem, 2 scenes widescreen problems

@SamsamTS @snouz @Tirlititi @DV666 @EricHu33, @Albeoris