60fps+ overhaul, UW, layer edges...
Features
- High Framerate (60/120fps) overhaul (by @SamsamTS)
- Battles -> Position/rotation/scale of camera, actors, shadows, 2D sfx and skies
- World map -> Position/rotation/animation of camera, moving objects and shadows
- Fields -> Position/rotation/animation of camera, actors, shadows and objects
- All resolutions (16:10 to ultrawide) can now be widescreen (16:9 still recommended)
- Edges between foreground layers and 3D objects/effects are now clean #352 (thanks to @EricHu33)
- Turn-based re-balance: removed the wait when enemies act, closer to vanilla in difficulty
- Worldmap rotation with R-Stick
- +10 backgrounds and +6 scenes are now widescreen
Fixes
- Many bugfixes (60fps+, UI, battles, smooth cams, widescreens, turbo dialogs, truncated names, Fossil Roo path, sounds, layers, launcher...)
- Launcher: changed some defaults settings
Modding
- Moddable shaders, gil symbol
- DoubleCast improved and Mix command feature added
Patch 2024-06-10: Fixed sometimes disappearing shadows
Patch 2024-06-12: Fixed 3 bugs: stuck scene on disc 3, broken translations, and a shader problem
Patch 2024-06-13: Fixed a visual problem with Parallax
Patch 2024-06-14: Fixed flashing worldmap on the way to Oeilvert, shader problem, 2 scenes widescreen problems