GAME BUILD
What's Changed
- Apha Release by @Bernatmago in #264
- Shy crystal platform 👉👈 by @Bernatmago in #265
- Weapon charges basic implementation by @Bernatmago in #266
- Feature: Gauntlet UI (Placeholder) by @Bernatmago in #267
- Improvement: Fall behavior + Damage & Terrain Detection by @Bernatmago in #269
- Improvement: Menu different resolutions by @Bernatmago in #270
- [FIX] SM for player by @Erick9Thor in #268
- Batch code reorganization by @miquelmiro3 in #246
- Some fixes and upgrades to the PlayerController by @miquelmiro3 in #271
- Add navmesh raycast by @Bernatmago in #274
- Navmesh debug draw fix by @Bernatmago in #278
- Missing-checkpoint-before-the-big-gauntlet-of-Level1 by @EdwardRegasDuncan in #276
- Component video by @alvarosoppelsa in #280
- Feature: exponential height Fog by @Bernatmago in #272
- IBL by @miquelmiro3 in #273
- Fixed enemies going through the player. by @bernatgb in #279
- Fix worm invisible && attacking right at spawn by @VBoschMatas in #282
- Window resources refactor by @alvarosoppelsa in #281
- Implemented bloom effect, did refactorings on module render and gaussian blur shader. by @baransrc in #277
- Fixed ComponentParticleRenderer and ComponentBillboard sizings to have the same visual size as before. by @baransrc in #286
- 🎮Feature Gamepad🎮 by @monikamnc in #284
- Added enemies to level 2. by @bernatgb in #285
- Fix: obstacle bugs by @Bernatmago in #288
- Level 1 changes by @VBoschMatas in #287
- Fixed save as button by @ermario in #289
- Implemented mouse input ignoring outside scene window on engine mode while scene is playing; Added play mode indicator. by @baransrc in #292
- Sfx balance by @alvarosoppelsa in #293
- BUGFIX - The return of Navigation Menu by @monikamnc in #299
- Added application quitting api to Application and Gameplay; Implemented the functioning quit button on menu scene. by @baransrc in #296
- Bug/lasers not hitting by @miquelmiro3 in #298
- Reorganize enemies code by @Bernatmago in #297
- Updated HUD for player by @Izenz in #295
- Fixed frozen particles by @miquelmiro3 in #302
- Fixed game not playing on PLAY_BUILD; Refactored ModuleSceneManager to own GameTimer fully, and added option to force start the loaded scene. by @baransrc in #300
- Improvement: save rotations as angles by @Bernatmago in #290
- Pick up parasite animation expedited. by @bernatgb in #291
- Randomize initial frame by @miquelmiro3 in #301
- Fixed bullet collision with destroyed crystal by @miquelmiro3 in #303
- Added fog to level and adjusted ibl by @Bernatmago in #305
- Fixed mouse position for UI components not working issue on PLAY_BUILD. Added OpenGL Mouse position API. Refactored UI button click & hover logic. by @baransrc in #304
- Improvement: limit enemy attack range by @Bernatmago in #306
- Fixed particle and billboard sizes on level 2. by @baransrc in #307
- Fixed Level 2 crystals without CrystalExplosion script attached throwing error issue. by @baransrc in #309
- Fixed crash when loading Level 2 from Level 1 by @Izenz in #308
- Update Level 2 Scene by @monikamnc in #310
- Upgrading engine UI by @armandojaga in #311
- Gameplay: Boss basic structure by @Bernatmago in #312
- Fix/crystal fix when destroy by @Erick9Thor in #315
- Finishing level2 sends you to the menu by @miquelmiro3 in #314
- Async loading of scenes, which does not block the main thread and shows loading screen instead. by @miquelmiro3 in #313
- Combat feel by @VBoschMatas in #294
- Player feedbacks by @alvarosoppelsa in #317
- Boss camera focus when entering on cacoon by @miquelmiro3 in #316
- Update Combat Icon Counter by @monikamnc in #318
- HUD Anchoring fix + Checkpoint size increase by @Izenz in #319
- Update Level2 Alpha2 by @monikamnc in #322
- HUD Anchor fix & Checkpoint size increase by @Izenz in #321
- Fix dash trail not hiding by @Bernatmago in #325
- Boss' special laser by @VBoschMatas in #324
- Level2->Boss->Menus by @miquelmiro3 in #327
- Feature/hammer weapon by @Erick9Thor in #323
- Added obstacles to checkpoints on level 2. by @bernatgb in #326
- Fixed getting out of God mode falling by @miquelmiro3 in #328
- [ADD] New player prefab on scenes by @Erick9Thor in #330
- Boss movement & basic attack by @VBoschMatas in #331
- Small fix that makes the weapon change mid combo by @VBoschMatas in #334
- Fixing the ibl loading by @miquelmiro3 in #333
- Music implementation by @alvarosoppelsa in #336
- Charging fix by @VBoschMatas in #335
- HUD changes on both scenes by @Izenz in #337
- Add obstacles to assets on level 1. by @bernatgb in #329
- Implemented time scaling api and logic for slow motion capabilities. by @baransrc in #332
- Updated the obstacles' radius of cylinders, shrines and checkpoints. by @bernatgb in #339
- Adjust Crystal Platforms by @monikamnc in #340
- Added time stopping when player hits enemies. by @baransrc in #338
- Fix/heal vfx requested changes by @EdwardRegasDuncan in #341
- Feature/scale UI by @miquelmiro3 in #342
- BugFix/play stop crash by @armandojaga in #346
- Fix/fps problem by @miquelmiro3 in #344
- Boss spawn enemies by @miquelmiro3 in #343
- Tutorial by @bernatgb in #350
- Improved lasers. by @bernatgb in #348
- Phase: Boss spawn explosive crystals by @monikamnc in #347
- Worm visible projectile by @VBoschMatas in #349
- Increase light power on blinking lights. by @bernatgb in #355
- 🕹️Move camera with R3🕹️ by @monikamnc in #357
- Feature/stalagmite falls causing tiny aoe by @Erick9Thor in #345
- Gameplay: new boss flow & attacks by @Bernatmago in #358
- Fix/debug window by @ermario in #353
- [ADD] Boss weapon controller by @Erick9Thor in #351
- Aiming indicator by @bernatgb in #359
- New enemy animations by @VBoschMatas in #360
- Feature/disolve shader by @miquelmiro3 in #352
- Added boss jump logic and skeleton. by @baransrc in #362
- Dissolve shader changes by @VBoschMatas in #366
- Updated enemy and parasite sizes, reduced enemy health. by @ehsan510 in #372
- Wwise parameter modification by @alvarosoppelsa in #365
- Fog density from gameplay by @miquelmiro3 in #370
- Enemies cancelling attacks by @miquelmiro3 in #369
- Add effect scripts by @armandojaga in #373
- 🎮 Adapt menu to gamepad 🎮 by @monikamnc in #374
- Improved shadow quality and added api to enable/disable shadow casting for mesh component. by @baransrc in #375
- Forced emissive color on materials of lvl2 by @monikamnc in #376
- Feature/update vfx weapon by @Erick9Thor in #371
- New loading screen video by @miquelmiro3 in #368
- Update sand and tiles hd textures. by @bernatgb in #356
- applied fade in effect on spawn by @EdwardRegasDuncan in #363
- Solved Bug on Lasers by @monikamnc in #380
- Fixing the issue that make effects in scenes unable to load by @armandojaga in #387
- Feature/appear and dissapear centipedes by @Erick9Thor in #377
- Range attack charging by @miquelmiro3 in #381
- Update main menu by @monikamnc in #388
- Art/update level 2 lights and boss scene by @ehsan510 in #389
- Feaure/weapon trail by @ermario in #382
- Pause menu and Parasite pickup tooltip by @Izenz in #386
- Boss Laser Attack by @VBoschMatas in #383
- Fix: Particles work with fog by @Bernatmago in #384
- Add fade to all vfx by @EdwardRegasDuncan in #378
- Scene/weapon trails and more vfx by @ermario in #392
- Start boss in cocoon and by a hit by @Bernatmago in #379
- Update Player's vfx on Boss scene by @alvarosoppelsa in #385
- Add video cinematic by @alvarosoppelsa in #393
- Adjust menu buttons by @monikamnc in #394
- Fix player emissive not showing by @Bernatmago in #395
- Erased old fbx lvl 2 updated textures 2K boss by @monikamnc in #396
- Fix/tooltip typo by @Izenz in #399
- Xd: tmp boss by @Bernatmago in #400
- Add AudioManager reference in LevelManager by @alvarosoppelsa in #402
- Added script for animating bloom of a game object and its children either automatically or manually. by @baransrc in #397
- Fix: Translucid meshes are drawn after fog by @Bernatmago in #404
- Implement gauntlets easy mode by @Bernatmago in #403
- Improve melee & bunch other combat changes by @VBoschMatas in #405
- Enemy controller strikes again by @miquelmiro3 in #406
- Feature: can agent reach target + enemies run away if they cant by @Bernatmago in #354
- Improve serialization consistency by @Bernatmago in #391
- Assets cleanup vol 1 + beetle texture update by @Bernatmago in #413
- removed debug draw call by @EdwardRegasDuncan in #410
- [BLOCK_SCENES] Level 1 & 2 camera improvements + Level 1 Navmesh change by @VBoschMatas in #408
- Boss crystalization in center by @miquelmiro3 in #407
- [BLOCK_SCENES] New VFX for worm split by @Erick9Thor in #414
- [BLOCK SCENES] Sfx by @alvarosoppelsa in #411
- when player presses respawn, check for boss level then call scene load by @EdwardRegasDuncan in #409
- Improve dissolving by @VBoschMatas in #415
- [BLOCK_SCENES] Adding death and victory screens by @miquelmiro3 in #412
- [BLOCK_SCENES] Animated Hit VFX by @Izenz in #416
- [BLOCK SCENES] Sfx 2 by @alvarosoppelsa in #417
- [BLOCK LEVEL] Added spores to plants. by @bernatgb in #390
- [BLOCK BOSS SCENE] Rotating lasers & Wall lasers different angles by @VBoschMatas in #418
- Fix Monica feedback by @Bernatmago in #419
- Updated Controls of the menu and materials of lvl 2 by @monikamnc in #420
- Gamepad idle does not reset player orientation by @miquelmiro3 in #422
- Boss jumps after chasing for too long by @Izenz in #421
- Obstacle on Laser (Gauntlet 2, Level 2) by @Izenz in #423
- Improvement: readme and licenses update by @Bernatmago in #424
- Small adjustments by @miquelmiro3 in #426
- Implemented SSAO and "Recompile Shaders" Button on Editor. by @baransrc in #425
- Updated lvl 2 FBX by @monikamnc in #428
- Add hit effect to crystals by @Bernatmago in #427
- [BLOCKING BOSS] Clean/removing unused assets by @VBoschMatas in #429
- Feature/boss animations by @Erick9Thor in #431
- Platforms obstacle fixed + crystal removed by @miquelmiro3 in #432
- Worm update bugfixing by @VBoschMatas in #433
- Fix enemy patrol by @VBoschMatas in #437
- Add closing laser door to gauntlets on level 2. by @bernatgb in #430
- Adding tour for level 1 by @armandojaga in #434
- Fixed white band issue on SSAO texture. by @baransrc in #438
- Implemented new tutorial with sounds and controller detection by @Bernatmago in #435
- Audio: add gauntlet sounds by @Bernatmago in #436
- Add extra hp with magic parasyte by @Bernatmago in #442
- Feature/boss animations by @Erick9Thor in #447
- Adding tour for level 2 by @armandojaga in #441
- Hotfix: Ranged attack crashing game on non boss levels. by @baransrc in #450
- Update Assets by @monikamnc in #443
- Fix worm spawn onstart by @miquelmiro3 in #451
- Enemy valid path by @miquelmiro3 in #448
- Applied Carlos's suggestions on SSAO. by @baransrc in #452
- Improvement: Ingame tooltip by @Bernatmago in #453
- Levels worms and tooltips by @VBoschMatas in #454
- [BLOCK_SCENES_ALL] Sfx 3 by @alvarosoppelsa in #455
- Stalactites Update by @Izenz in #456
- Implemented mesh outlining & added outlines to player, enemies, parasites and crystals. by @baransrc in #449
- Material fix by @VBoschMatas in #459
- Improvement: boss blood and hits by @Bernatmago in #460
- Player fixes & improvents by @VBoschMatas in #458
- Added the new effects and updated existing Explosive crystals by @EdwardRegasDuncan in #440
- Add again the UI for weapon and retry by @VBoschMatas in #464
- Anti Aliasing with FXAA by @baransrc in #462
- Invisible laser bug fixed. by @bernatgb in #465
- Feature: crystal hit effects trigger and bullet effect by @Bernatmago in #463
- [ADD] Orb for more healing by @Erick9Thor in #466
- Fix stalactites bugs by @VBoschMatas in #467
- Boss crystals are hittable by @VBoschMatas in #469
- Added parasite selection billboard by @ermario in #468
- Update Level 2 Scene by @monikamnc in #470
- Improvement/beetle attack by @miquelmiro3 in #457
- Change weapon trails texture and colors + Fix boss bounding box by @Bernatmago in #471
- Update skybox and activate ibl on lvl 1 by @Bernatmago in #474
- Some small fixes gauntlets by @miquelmiro3 in #473
- Added VFX on Explosive Crystals by @ermario in #475
- Sfx 4 by @alvarosoppelsa in #472
- Sfx 5 by @alvarosoppelsa in #478
- Fixed torch loop + other vfx from boss level by @ermario in #479
- New Player & Gauntlet UI by @Bernatmago in #481
- Boss Death Animation and Outro Cutscene by @baransrc in #480
- Outro cutscene by @alvarosoppelsa in #482
- Restyled dark theme UI. by @baransrc in #483
- [FIX] Aim indicator was visible after falling by @VBoschMatas in #485
- Update boss hp bar and fix gauntlet ui positioning by @Bernatmago in #484
- Engine-only/Hide camera guizmo onplay by @miquelmiro3 in #488
- Update README.md by @armandojaga in #490
- Boss health bar with effect by @miquelmiro3 in #489
- Finally, new lasers vfx!!! by @bernatgb in #476
- Pause Menu Update by @Izenz in #486
- Fix error when coming from level2 to boss by @miquelmiro3 in #492
- Add enemy drop rate by @Bernatmago in #491
- Sound balance by @alvarosoppelsa in #493
- GOLD MASTER 🦀 by @Bernatmago in #494
- Fix : tooltip size laser sparks by @Bernatmago in #495
- Fixed lasers texture error on PLAY_BUILD. by @bernatgb in #497
- Remove Useless scene by @VBoschMatas in #498
- Clean generated prefabs by @Bernatmago in #499
New Contributors
Full Changelog: 0.2.0...1.0.0