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4.4.0 electronplusrn #3739
4.4.0 electronplusrn #3739
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<codeblock props="unity cs" outputclass="language-csharp">public virtual void OnExtensionEventWithContext(ExtensionContext context, string key, string value){ }</codeblock> | ||
<codeblock props="rn" outputclass="language-typescript"> onExtensionStarted?(provider: string, extension: string): void;</codeblock> | ||
<codeblock props="electron" outputclass="language-typescript">onExtensionStartedWithContext?(context: ExtensionContext): void;</codeblock> | ||
<codeblock props="unity cs" outputclass="language-csharp">public virtual void OnExtensionEventWithContext(ExtensionContext context, string key, string value){ }</codeblock> |
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这里多加了一个 unity 的原型
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不该在分支间横跳,然后引入冲突解决的时候引入了冗余的 😭
@@ -717,7 +717,7 @@ class VideoFrame { | |||
<pt>textureId</pt> | |||
<pd>该参数仅适用于 Texture 格式的视频数据。Texture ID。</pd> | |||
</plentry> | |||
<plentry props="cpp" id="d3d"> | |||
<plentry props="cpp"> |
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这里的 props 应该也要加上 unreal bp unity electron flutter
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electron 和 flutter没有这个成员,我把 unreal bp 加上先
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