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Cilla-luodan committed Nov 13, 2024
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<p>After you successfully register the video frame observer, the SDK triggers this callback each time it receives a video frame. In this callback, you can get the video data sent from the remote end before rendering, and then process it according to the particular scenarios.</p>
<p props="android" id="java">The default video format that you get from this callback may be I420Buffer or TextureBuffer. The texture format of TextureBuffer can be either 0ES format or RGB format. If you need video data in other formats, you can set the expected data format in the return value of the <xref keyref="getVideoFormatPreference"/> callback.</p>
<p props="apple">The default video format that you get from this callback is I420 or CVPixelBufferRef. If you need other formats, you can set the expected data format in the <xref keyref="getVideoFormatPreference"/> callback.</p>
<p props="cpp">The default video format that you get from this callback is YUV420. If you need other formats, you can set the expected data format in the getVideoFormatPreference callback.</p>
<p props="cpp">The default video format that you get from this callback is YUV420. If you need other formats, you can set the expected data format in the <xref keyref="getVideoFormatPreference"/> callback.</p>
<note type="attention" props="native unreal bp electron rn flutter">
<ul>
<li props="native unreal bp">If you need to send the preprocessed data to the SDK, you need to call <xref keyref="getVideoFrameProcessMode"/> first to set the video processing mode to read and write mode (<ph keyref="PROCESS_MODE_READ_WRITE"/>).</li>
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