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fix typos
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Kishan-Dhakan committed Mar 5, 2024
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2 changes: 1 addition & 1 deletion shared/video-sdk/reference/release-notes/android.mdx
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Expand Up @@ -696,7 +696,7 @@ The SDK supports a new version of Noise Suppression (in comparison to the basic

This release adds the following features applicable to spatial audio effect scenarios, which can effectively enhance the user's sense of presence experience in virtual interactive scenarios.

- Sound insulation area: You can set a sound insulation area and sound attenuation parameter by calling `setZones`. When the sound source (which can be a user or the media player) and the listener belong to the inside and outside of the sound insulation area, the listner experiences an attenuation effect similar to that of the sound in the real environment when it encounters a building partition. You can also set the sound attenuation parameter for the media player and the user, respectively, by calling `setPlayerAttenuation` and `setRemoteAudioAttenuation`, and specify whether to use that setting to force an override of the sound attenuation paramter in `setZones`.
- Sound insulation area: You can set a sound insulation area and sound attenuation parameter by calling `setZones`. When the sound source (which can be a user or the media player) and the listener belong to the inside and outside of the sound insulation area, the listner experiences an attenuation effect similar to that of the sound in the real environment when it encounters a building partition. You can also set the sound attenuation parameter for the media player and the user, respectively, by calling `setPlayerAttenuation` and `setRemoteAudioAttenuation`, and specify whether to use that setting to force an override of the sound attenuation parameter in `setZones`.
- Doppler sound: You can enable Doppler sound by setting the `enable_doppler` parameter in `SpatialAudioParams`, and the receiver experiences noticeable tonal changes in the event of a high-speed relative displacement between the source source and receiver (such as in a racing game scenario).
- Headphone equalizer: You can use a preset headphone equalization effect by calling the `setHeadphoneEQPreset` method to improve the hearing of the headphones.

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2 changes: 1 addition & 1 deletion shared/video-sdk/reference/release-notes/ios.mdx
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Expand Up @@ -1205,7 +1205,7 @@ The SDK supports a new version of AI noise reduction (in comparison to the basic

This release adds the following features applicable to spatial audio effect scenarios, which can effectively enhance the user's sense of presence experience in virtual interactive scenarios.

- Sound insulation area: You can set a sound insulation area and sound attenuation parameter by calling `setZones`. When the sound source (which can be a user or the media player) and the listener belong to the inside and outside of the sound insulation area, the listner experiences an attenuation effect similar to that of the sound in the real environment when it encounters a building partition. You can also set the sound attenuation parameter for the media player and the user, respectively, by calling `setPlayerAttenuation` and `setRemoteAudioAttenuation`, and specify whether to use that setting to force an override of the sound attenuation paramter in `setZones`.
- Sound insulation area: You can set a sound insulation area and sound attenuation parameter by calling `setZones`. When the sound source (which can be a user or the media player) and the listener belong to the inside and outside of the sound insulation area, the listner experiences an attenuation effect similar to that of the sound in the real environment when it encounters a building partition. You can also set the sound attenuation parameter for the media player and the user, respectively, by calling `setPlayerAttenuation` and `setRemoteAudioAttenuation`, and specify whether to use that setting to force an override of the sound attenuation parameter in `setZones`.
- Doppler sound: You can enable Doppler sound by setting the `enable_doppler` parameter in `SpatialAudioParams`, and the receiver experiences noticeable tonal changes in the event of a high-speed relative displacement between the source source and receiver (such as in a racing game scenario).
- Headphone equalizer: You can use a preset headphone equalization effect by calling the `setHeadphoneEQPreset` method to improve the hearing of the headphones.

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2 changes: 1 addition & 1 deletion shared/video-sdk/reference/release-notes/macos.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -655,7 +655,7 @@ The SDK supports a new version of AI noise reduction (in comparison to the basic

This release adds the following features applicable to spatial audio effect scenarios, which can effectively enhance the user's sense of presence experience in virtual interactive scenarios.

- Sound insulation area: You can set a sound insulation area and sound attenuation parameter by calling `setZones`. When the sound source (which can be a user or the media player) and the listener belong to the inside and outside of the sound insulation area, the listner experiences an attenuation effect similar to that of the sound in the real environment when it encounters a building partition. You can also set the sound attenuation parameter for the media player and the user, respectively, by calling `setPlayerAttenuation` and `setRemoteAudioAttenuation`, and specify whether to use that setting to force an override of the sound attenuation paramter in `setZones`.
- Sound insulation area: You can set a sound insulation area and sound attenuation parameter by calling `setZones`. When the sound source (which can be a user or the media player) and the listener belong to the inside and outside of the sound insulation area, the listner experiences an attenuation effect similar to that of the sound in the real environment when it encounters a building partition. You can also set the sound attenuation parameter for the media player and the user, respectively, by calling `setPlayerAttenuation` and `setRemoteAudioAttenuation`, and specify whether to use that setting to force an override of the sound attenuation parameter in `setZones`.
- Doppler sound: You can enable Doppler sound by setting the `enable_doppler` parameter in `SpatialAudioParams`, and the receiver experiences noticeable tonal changes in the event of a high-speed relative displacement between the source source and receiver (such as in a racing game scenario).
- Headphone equalizer: You can use a preset headphone equalization effect by calling the `setHeadphoneEQPreset` method to improve the hearing of the headphones.

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2 changes: 1 addition & 1 deletion shared/video-sdk/reference/release-notes/windows.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -718,7 +718,7 @@ To experience this feature, contact <a href="mailto:[email protected] ">support@a

This release adds the following features applicable to spatial audio effect scenarios, which can effectively enhance the user's sense of presence experience in virtual interactive scenarios.

- Sound insulation area: You can set a sound insulation area and sound attenuation parameter by calling `setZones`. When the sound source (which can be a user or the media player) and the listener belong to the inside and outside of the sound insulation area, the listner experiences an attenuation effect similar to that of the sound in the real environment when it encounters a building partition. You can also set the sound attenuation parameter for the media player and the user, respectively, by calling `setPlayerAttenuation` and `setRemoteAudioAttenuation`, and specify whether to use that setting to force an override of the sound attenuation paramter in `setZones`.
- Sound insulation area: You can set a sound insulation area and sound attenuation parameter by calling `setZones`. When the sound source (which can be a user or the media player) and the listener belong to the inside and outside of the sound insulation area, the listner experiences an attenuation effect similar to that of the sound in the real environment when it encounters a building partition. You can also set the sound attenuation parameter for the media player and the user, respectively, by calling `setPlayerAttenuation` and `setRemoteAudioAttenuation`, and specify whether to use that setting to force an override of the sound attenuation parameter in `setZones`.
- Doppler sound: You can enable Doppler sound by setting the `enable_doppler` parameter in `SpatialAudioParams`, and the receiver experiences noticeable tonal changes in the event of a high-speed relative displacement between the source source and receiver (such as in a racing game scenario).
- Headphone equalizer: You can use a preset headphone equalization effect by calling the `setHeadphoneEQPreset` method to improve the hearing of the headphones.

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Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@ To implement this logic, you take the following steps:

2. Call `initialize` to initialize the created instance with your `appID`.

3. To connect to a channel, call `joinChannel` and pass the user ID, token, and channel name as paramters.
3. To connect to a channel, call `joinChannel` and pass the user ID, token, and channel name as parameters.

4. Call `leaveChannel` to leave the channel when the user presses **Leave**.

Expand Down Expand Up @@ -114,4 +114,4 @@ const
}
};
```
</PlatformWrapper>
</PlatformWrapper>
2 changes: 1 addition & 1 deletion shared/voice-sdk/reference/release-notes/android.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -553,7 +553,7 @@ To enable this function, contact [[email protected]](mailto:[email protected]).

This release adds the following features applicable to spatial audio effect scenarios, which can effectively enhance the user's sense of presence experience in virtual interactive scenarios.

- Sound insulation area: You can set a sound insulation area and sound attenuation parameter by calling `setZones`. When the sound source (which can be a user or the media player) and the listener belong to the inside and outside of the sound insulation area, the listner experiences an attenuation effect similar to that of the sound in the real environment when it encounters a building partition. You can also set the sound attenuation parameter for the media player and the user, respectively, by calling `setPlayerAttenuation` and `setRemoteAudioAttenuation`, and specify whether to use that setting to force an override of the sound attenuation paramter in `setZones`.
- Sound insulation area: You can set a sound insulation area and sound attenuation parameter by calling `setZones`. When the sound source (which can be a user or the media player) and the listener belong to the inside and outside of the sound insulation area, the listner experiences an attenuation effect similar to that of the sound in the real environment when it encounters a building partition. You can also set the sound attenuation parameter for the media player and the user, respectively, by calling `setPlayerAttenuation` and `setRemoteAudioAttenuation`, and specify whether to use that setting to force an override of the sound attenuation parameter in `setZones`.
- Doppler sound: You can enable Doppler sound by setting the `enable_doppler` parameter in `SpatialAudioParams`, and the receiver experiences noticeable tonal changes in the event of a high-speed relative displacement between the source source and receiver (such as in a racing game scenario).
- Headphone equalizer: You can use a preset headphone equalization effect by calling the `setHeadphoneEQPreset` method to improve the hearing of the headphones.

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2 changes: 1 addition & 1 deletion shared/voice-sdk/reference/release-notes/ios.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -541,7 +541,7 @@ To enable this function, contact [email protected].

This release adds the following features applicable to spatial audio effect scenarios, which can effectively enhance the user's sense of presence experience in virtual interactive scenarios.

- Sound insulation area: You can set a sound insulation area and sound attenuation parameter by calling `setZones`. When the sound source (which can be a user or the media player) and the listener belong to the inside and outside of the sound insulation area, the listner experiences an attenuation effect similar to that of the sound in the real environment when it encounters a building partition. You can also set the sound attenuation parameter for the media player and the user, respectively, by calling `setPlayerAttenuation` and `setRemoteAudioAttenuation`, and specify whether to use that setting to force an override of the sound attenuation paramter in `setZones`.
- Sound insulation area: You can set a sound insulation area and sound attenuation parameter by calling `setZones`. When the sound source (which can be a user or the media player) and the listener belong to the inside and outside of the sound insulation area, the listner experiences an attenuation effect similar to that of the sound in the real environment when it encounters a building partition. You can also set the sound attenuation parameter for the media player and the user, respectively, by calling `setPlayerAttenuation` and `setRemoteAudioAttenuation`, and specify whether to use that setting to force an override of the sound attenuation parameter in `setZones`.
- Doppler sound: You can enable Doppler sound by setting the `enable_doppler` parameter in `SpatialAudioParams`, and the receiver experiences noticeable tonal changes in the event of a high-speed relative displacement between the source source and receiver (such as in a racing game scenario).
- Headphone equalizer: You can use a preset headphone equalization effect by calling the `setHeadphoneEQPreset` method to improve the hearing of the headphones.

Expand Down
2 changes: 1 addition & 1 deletion shared/voice-sdk/reference/release-notes/macos.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -522,7 +522,7 @@ To enable this function, contact [email protected].

This release adds the following features applicable to spatial audio effect scenarios, which can effectively enhance the user's sense of presence experience in virtual interactive scenarios.

- Sound insulation area: You can set a sound insulation area and sound attenuation parameter by calling `setZones`. When the sound source (which can be a user or the media player) and the listener belong to the inside and outside of the sound insulation area, the listner experiences an attenuation effect similar to that of the sound in the real environment when it encounters a building partition. You can also set the sound attenuation parameter for the media player and the user, respectively, by calling `setPlayerAttenuation` and `setRemoteAudioAttenuation`, and specify whether to use that setting to force an override of the sound attenuation paramter in `setZones`.
- Sound insulation area: You can set a sound insulation area and sound attenuation parameter by calling `setZones`. When the sound source (which can be a user or the media player) and the listener belong to the inside and outside of the sound insulation area, the listner experiences an attenuation effect similar to that of the sound in the real environment when it encounters a building partition. You can also set the sound attenuation parameter for the media player and the user, respectively, by calling `setPlayerAttenuation` and `setRemoteAudioAttenuation`, and specify whether to use that setting to force an override of the sound attenuation parameter in `setZones`.
- Doppler sound: You can enable Doppler sound by setting the `enable_doppler` parameter in `SpatialAudioParams`, and the receiver experiences noticeable tonal changes in the event of a high-speed relative displacement between the source source and receiver (such as in a racing game scenario).
- Headphone equalizer: You can use a preset headphone equalization effect by calling the `setHeadphoneEQPreset` method to improve the hearing of the headphones.

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2 changes: 1 addition & 1 deletion shared/voice-sdk/reference/release-notes/windows.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -594,7 +594,7 @@ The SDK uses the playback device as the loopback device by default. Since <Vg k

This release adds the following features applicable to spatial audio effect scenarios, which can effectively enhance the user's sense of presence experience in virtual interactive scenarios.

- Sound insulation area: You can set a sound insulation area and sound attenuation parameter by calling `setZones`. When the sound source (which can be a user or the media player) and the listener belong to the inside and outside of the sound insulation area, the listner experiences an attenuation effect similar to that of the sound in the real environment when it encounters a building partition. You can also set the sound attenuation parameter for the media player and the user, respectively, by calling `setPlayerAttenuation` and `setRemoteAudioAttenuation`, and specify whether to use that setting to force an override of the sound attenuation paramter in `setZones`.
- Sound insulation area: You can set a sound insulation area and sound attenuation parameter by calling `setZones`. When the sound source (which can be a user or the media player) and the listener belong to the inside and outside of the sound insulation area, the listner experiences an attenuation effect similar to that of the sound in the real environment when it encounters a building partition. You can also set the sound attenuation parameter for the media player and the user, respectively, by calling `setPlayerAttenuation` and `setRemoteAudioAttenuation`, and specify whether to use that setting to force an override of the sound attenuation parameter in `setZones`.
- Doppler sound: You can enable Doppler sound by setting the `enable_doppler` parameter in `SpatialAudioParams`, and the receiver experiences noticeable tonal changes in the event of a high-speed relative displacement between the source source and receiver (such as in a racing game scenario).
- Headphone equalizer: You can use a preset headphone equalization effect by calling the `setHeadphoneEQPreset` method to improve the hearing of the headphones.

Expand Down

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