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FoxBot 0.801-beta2 (Win32/Linux)

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@APGRoboCop APGRoboCop released this 18 Oct 19:28
· 106 commits to master since this release

Version 0.801
??-??-2022
Updated by RoboCop

  • Added new waypoints:-

    • congestus_lg
  • Added area for bots to report Sentry Built in dustbowl hut entry in CP1

  • Fixed typo bot team report for avanti area file

  • Added more delay for bots to Team Report to prevent annoying chat flooding

  • Increased priority for bots to steal flags

  • Improved floating point precision

  • Reduced spy feigning time to prevent idling for too long

  • Added a longer bot load config delay when changing maps or using addbot too rapidly to reduce crashes

  • Reduced infinite loops for enhanced stability and less CPU consumption

  • Increased the bot's flexibility to steer quickly when turn corners and aim faster

  • Optimised pathway for 2fort, shutdown2, rock2, well and dustbowl

  • Repaired rock2 waypoints and the rock2 variants by allowing bots to cap properly

  • Reduced the likelihood for blue bots to go the wrong way after capping CP2 in dustbowl

  • Reduced the likelihood for bots to go into the 2fort water to prevent long tasks for capping flags

  • Improved bot's visual on locating stray ammo bags

  • Reverted waypoint max Reachable Range, jobList and jobFunction structure

TODO List:-

Fix bot_chat cvars

Fix bots navigation when shot by enemies as they cannot seem to detect where damage is coming from

To prevent engineers to go around SG turrets when repairing/upgrading

To allow bots to use Nail Guns for destroying SG turrets, when out of nades or from a long distance

To prevent bots from shooting at spy corpses too long as, they aren't aware that a player switched teams as enemy spy

Allow bots to toss grenades at a higher angle and from a lower range as their target aim is too far

BONUS: Maybe add a feature for bots to have experience and wisdom or learned data in order to be more human