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Version 0.87-beta2 released!
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APGRoboCop committed Apr 6, 2024
1 parent 8f52bb6 commit 30480d9
Showing 1 changed file with 26 additions and 5 deletions.
31 changes: 26 additions & 5 deletions changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -9,14 +9,33 @@ Updated by RoboCop
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- Added new waypoints:-
+ alchimy
+ alchimy_l
+ alchimy_l2
+ alchimy_lg
+ axlfly8
+ axlfly9b
+ 2kfort4_b2
+ de_dust2
+ eleventh
+++ hollywood
+++ hollywood2
+ juno
+ piebowl
+ mulch_dm2
+ pox
+ signal

- Added support for SSE4.2 Linux CPUs and for AVX2 Win32 CPUs

- Reduced the likelihood of buffer overflow crashes

- Improved on the Windows entity interface and vector coding issues

- Reinstated the HUD display messege for Listenserver Welcome Messege and Waypoint Author

- Removing unwanted HLDM skin selector code that were used from HPB Bot Template

- Spectate Debug text now realigned to the left for a better visual

- Bots will ignore returning to their respawns in flagrun in order to prevent their flags they are carrying being returned to Neutral Flag Room
Expand All @@ -37,20 +56,22 @@ Updated by RoboCop

- Nailguns and Super Nailguns should now be very accurate as those guns are meant for destroying SG Turrets

- Repaired some rogue pathways in baconbowl_r, bases2k3, cornfield, ksour, phantom, momentum_l, mulch_dm2b1, openfire_l, openfire_lowgrens, rock2,
sandbowl_r2, schtop, sniperzone, sniperzone_r and warpath_r2
- Repaired some rogue pathways in baconbowl_r, bases2k3, cornfield, junob7, ksour, momentum_l, mulch_dm2b1, openfire_l, openfire_lowgrens, phantom,
rock2, sandbowl_r2, schtop, sniperzone, sniperzone_r and warpath_r2

- Added some more Rocket/Conc Jumps for avanti, baconbowl_r, destroy_l, palermo, rock2 and ravelin
- Added some more Rocket/Conc Jumps for avanti, baconbowl_r, destroy_l, palermo, rock2, ravelin and sandbowl_r2

- Added more support for lbdustbowl and tfc_stargate

- Special thanks to Tovasritch for uploading 5 rare waypoints

TODO List:-

>> Complete 'botdontmove' in order for "GolfBots" to stay stationary
>> The waypoint system appears to hate being compiled for AVX2 for Linux

>> To allow bots to understand on how to shoot door buttons, if touching them doesn't work like in well or alchimy_l2 maps

>> To prevent the bots from holding their live nades for too long, that can cause them acting as suicide bombers occassionally
>> Complete 'botdontmove' in order for "GolfBots" to stay stationary

>> Fix bots navigation when shot by enemies as they sometimes cannot seem to detect where damage is coming from

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