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Spelling and consistency alterations
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bargepole committed Oct 8, 2019
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14 changes: 7 additions & 7 deletions challenge.txt
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Expand Up @@ -5,17 +5,17 @@ This is Grid Game (link)

(picture here)

It's a game based on cellar automata, where the aim is to remove all of the pieces belonging to your opponent.
It's a game based on cellular automata, where the aim is to remove all of the pieces belonging to your opponent.


How it works:

* There are two kinds of piece in the game, cities and walkers.
* Each player starts with one City (marked with C and a number, which is it's health), which will regularly send out walkers (marked with a number, initially the number 1) in a given direction.
* The player can change the direction of all of their walkers to be north, south, east or west a any time.
* Each player starts with one city (marked with C and a number, which is it's health), which will regularly send out walkers (marked with a number, initially the number 1) in a given direction.
* The player can change the direction of all of their walkers to be north, south, east or west at any time.
* When walkers can't go any further, they will stay still and can be joined by other walkers, increasing their number.
* When 10 walkers join up, they become another city.
* When walkers meet walkers or cities belonging to the opponent, they deal damage to the opponent equal to their number, and take damage equal to the opponents number.
* When walkers meet walkers or cities belonging to the opponent, they deal damage to the opponent equal to their number, and take damage equal to the opponent's number.
* Damage is dealt to all adjacent opponent pieces.
* There is no way to replenish the health of a city.
* The game ends when either player has no pieces remaining, or when a clear stale-mate is reached.
Expand All @@ -37,7 +37,7 @@ To write a bot to play Grid Game, and defeat as many rival bots as possible.
* **api.towardsY** - Aim your walkers towards the opponent on the North-South axis.
* **api.awayX** - Aim your walkers away from the opponent on the East-West axis.
* **api.awayY** - Aim your walkers away from the opponent on the North-South axis.
* **api.random_direction** - Aim you walkers in a randomly selected direction.
* **api.random_direction** - Aim your walkers in a randomly selected direction.
* **api.north** - Alias of awayY. North for green player, South for red player.
* **api.south** - Alias of towardsY. South for green player, North for red player.
* **api.east** - Alias of towardsX. East for green player, West for red player.
Expand Down Expand Up @@ -79,7 +79,7 @@ This Gist ID can now be used to import your bot into Grid Game at any time:
* Select Gist Id in a coloured box.
* Paste the ID into the field which appears.

You will need to include this gist ID in your answer
You will need to include this gist ID in your answer.

## Answer Format

Expand Down Expand Up @@ -111,7 +111,7 @@ In order to determine the challenge winner, bots will be placed in a bracket tou

Pause points:

In tournament conditions, the game will pause automatically turn 1,000, then every 500 turns to allow me to assess the state of the game and declare a winner if it looks like the game will not be won outright.
In tournament conditions, the game will pause automatically upon turn 1,000, then every 500 turns to allow me to assess the state of the game and declare a winner if it looks like the game will not be won outright.

Ending conditions:

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