Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[pull] master from magcius:master #128

Merged
merged 1 commit into from
Nov 20, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
10 changes: 10 additions & 0 deletions src/SuperMarioGalaxy/RailRider.ts
Original file line number Diff line number Diff line change
Expand Up @@ -591,13 +591,23 @@ export class RailRider {
const totalLength = this.getTotalLength();
const speed = totalLength / nPoints;

if (this.bezierRail.isClosed)
nPoints++;

this.bezierRail.calcPos(scratchVec3b, 0);
debugDraw.beginBatchLine(nPoints);
for (let i = 0; i < nPoints; i++) {
this.bezierRail.calcPos(scratchVec3c, i * speed);
debugDraw.drawLine(scratchVec3b, scratchVec3c, Magenta);
vec3.copy(scratchVec3b, scratchVec3c);
}

if (this.bezierRail.isClosed) {
this.bezierRail.calcPos(scratchVec3b, totalLength);
this.bezierRail.calcPos(scratchVec3c, 0);
debugDraw.drawLine(scratchVec3b, scratchVec3c, Magenta);
}

debugDraw.endBatch();
}
}
Expand Down
4 changes: 2 additions & 2 deletions src/ZeldaWindWaker/d_a.ts
Original file line number Diff line number Diff line change
Expand Up @@ -3841,8 +3841,8 @@ class d_a_oship extends fopAc_ac_c implements ModeFuncExec<d_a_oship_mode> {

const angleY = cLib_targetAngleY(this.pos, this.targetPos);
// TODO(jstpierre): Figure out the bad aim system.
// this.targetPos[0] -= badAimRadius * Math.sin(cM__Short2Rad(angleY));
// this.targetPos[2] -= badAimRadius * Math.cos(cM__Short2Rad(angleY));
// this.targetPos[0] -= badAimRadius * Math.sin(cM_s2rad(angleY));
// this.targetPos[2] -= badAimRadius * Math.cos(cM_s2rad(angleY));
}

private attackCannon(globals: dGlobals): boolean {
Expand Down
30 changes: 21 additions & 9 deletions src/gfx/helpers/DebugDraw.ts
Original file line number Diff line number Diff line change
Expand Up @@ -20,21 +20,19 @@ import { assert } from "../platform/GfxPlatformUtil.js";
// - Integrate text renderer?
// - More primitive types
// - Support view-space and screen-space primitives
// - Line width emulation?

interface DebugDrawOptions {
flags?: DebugDrawFlags;
};

export const enum DebugDrawFlags {
Default = 0,

WorldSpace = 0,
ViewSpace = 1 << 0,
ScreenSpace = 1 << 1,
BillboardSpace = 1 << 2,

DepthTint = 1 << 3,

Default = DepthTint,
};

const bindingLayouts: GfxBindingLayoutDescriptor[] = [
Expand Down Expand Up @@ -63,6 +61,16 @@ flat out uint v_Flags;
void main() {
uint t_Flags = uint(a_Color.a);
gl_Position = Mul(u_ClipFromView, Mul(_Mat4x4(u_ViewFromWorld), vec4(a_Position.xyz, 1.0)));

if (gl_InstanceID >= 1) {
uint t_LineIndex = uint(gl_InstanceID - 1);
vec2 t_PosOffs;
t_PosOffs.x = (t_LineIndex & 1u) != 0u ? 1.0f : -1.0f;
t_PosOffs.y = (t_LineIndex & 2u) != 0u ? 1.0f : -1.0f;
t_PosOffs.xy *= float((t_LineIndex / 4u) + 1u);
gl_Position.xy += (t_PosOffs / u_ScreenSize) * gl_Position.w;
}

v_Color = a_Color;
v_Color.a = 1.0 - fract(a_Color.a);
v_Color.rgb *= v_Color.aaa;
Expand All @@ -85,10 +93,11 @@ bool IsSomethingInFront(float t_DepthSample) {

void main() {
vec4 t_Color = v_Color;

if ((v_Flags & uint(${DebugDrawFlags.DepthTint})) != 0u) {
float t_DepthSample = texelFetch(SAMPLER_2D(u_TextureFramebufferDepth), ivec2(gl_FragCoord.xy), 0).r;
if (IsSomethingInFront(t_DepthSample))
t_Color.rgba *= 0.2;
t_Color.rgba *= 0.15;
}

gl_FragColor = t_Color;
Expand Down Expand Up @@ -123,7 +132,7 @@ class BufferPage {

public renderInst = new GfxRenderInst();

constructor(cache: GfxRenderCache, public behaviorType: BehaviorType, vertexCount: number, indexCount: number) {
constructor(cache: GfxRenderCache, public behaviorType: BehaviorType, vertexCount: number, indexCount: number, private lineThickness: number) {
const device = cache.device;

this.vertexData = new Float32Array(vertexCount * this.vertexStride);
Expand Down Expand Up @@ -188,10 +197,12 @@ class BufferPage {
], { buffer: this.indexBuffer, byteOffset: 0 });

setAttachmentStateSimple(this.renderInst.getMegaStateFlags(), { blendMode: GfxBlendMode.Add, blendSrcFactor: GfxBlendFactor.One, blendDstFactor: GfxBlendFactor.OneMinusSrcAlpha });
if (this.behaviorType === BehaviorType.Lines)
if (this.behaviorType === BehaviorType.Lines) {
this.renderInst.setMegaStateFlags({ depthCompare: GfxCompareMode.Always, depthWrite: false });
else if (this.behaviorType === BehaviorType.Transparent)
this.renderInst.setInstanceCount(1 + (this.lineThickness - 1) * 4);
} else if (this.behaviorType === BehaviorType.Transparent) {
this.renderInst.setMegaStateFlags({ depthWrite: false });
}

this.renderInst.setDrawCount(this.indexDataOffs);

Expand All @@ -216,6 +227,7 @@ export class DebugDraw {
private debugDrawProgram: GfxProgram;
private depthSampler: GfxSampler;
private currentPage: BufferPage | null = null; // for the batch system
private lineThickness = 3;

public static scratchVec3 = nArray(4, () => vec3.create());

Expand Down Expand Up @@ -273,7 +285,7 @@ export class DebugDraw {

vertexCount = align(vertexCount, this.defaultPageVertexCount);
indexCount = align(indexCount, this.defaultPageIndexCount);
const page = new BufferPage(this.cache, behaviorType, vertexCount, indexCount);
const page = new BufferPage(this.cache, behaviorType, vertexCount, indexCount, this.lineThickness);
this.pages.push(page);
return page;
}
Expand Down