Real life shooter game. The goal of the game is to shoot as many ghosts before they reach the house.
The game scene is projected on the wall, and a ball is used to shoot. The ball is tracked using a kinect. The collision point of the ball with the wall is the shot.
The aim of the game is to improve hand-eye coordination and provide a fun way to exercise.
The challange was to build an "alive" game using the benefits of modern technologies like:
- projector/beamer
- Kinect
- Processing
- WebSockets
- Phaser
- Kinect (first generation)
- Processing 2.x
- SimpleOpenNi
- websocketP5
- blobscanner
- Google Chrome 45
- Phaser 2.4.3
- Open the web page in browser and project it on the wall
- Run the processing sketch
- In opened window click on the corners of projected image. Corners order is top-left, top-right, bottom-right, bottom-left
- A rectangle should appear. It means that depth image processing started
- Focus on browser (Phaser stops if it is not focused). If game music is playing then everything is ok.
- Throw the ball to the wall
- Have fun!
- Collision point is not perfect. Right now it is computed by taking the fartherst detected point. A better approach would be to compute ball trajectory and get the intersetion with the wall
- Projected points are not perfectly matched with game rectangle. You can see in video (borrom-right corner) that red circle (collision point detected by Kinect) and white circle (point in game) are shifted. A affine transformation should solve this problem much better.
- Art director - @cip
- Head of design - @cip
- CTO - @bumbu
- Quality Assurance - @leoșa
- Research Development Team - @bumbu
- Story Writing - @cip
- Composer - @cip
- Sound engineer - @cip
- Production assistant - @bumbu, @cip
- Installments - @bumbu
- Senior Graphical Designer - @cip
- Junior Graphical Designer - @bumbu
- Logistics manager - @bumbu
- PR - @cip
- Video Production - @cip
- Cameraman - @cip, @bumbu
- HR - @cip
- Technical Lead - @bumbu
- Readme Writer - @bumbu
- Readme Co-writer - @cip
- Antioffice
- big pixel
- bumbu.me
- FAF
- Technical University of Moldova
- BEST
- Long term effects of throwing a ball to a wall
- Playing a bright game in a dark environment
- Short term effect of scary background music in a dark environment while playing a bright game
- Computing the trajectory of an object in space using Kinect
- Mapping points coordinates from trapezoidal shapes to rectangle shapes
48 hours of hard work.
Nobody.