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fixe numerous bugs #306

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fixed loading issue where SilentAimFilterObject with randomly be non-nil upon re-execution (Synapse Z)
fixed visual issue where ChestEsp wouldn't update UIs
fixed issue where AutoKit melody would call non-existing function
fixed issue where projectile prediction for non-player entities errored
optimized ChestStealer by excluding the ChestOwner value instance from item count checks

fixed loading issue where SilentAimFilterObject with randomly be non-nil upon re-execution (Synapse Z)
fixed visual issue where ChestEsp wouldn't update UIs
fixed issue where AutoKit melody would call non-existing function
fixed issue where projectile prediction for non-player entities errored
optimized ChestStealer by excluding the ChestOwner value instance from item count checks
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