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fix(engine): walktrigger env settings and moveClickRequest changes #1015
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… moveClickRequest
Is NODE_WALKTRIGGER_SETTING in .env the right approach here? We'll probably never have it set to anything other than 0, since Lost City, the project, will probably not do OSRS revs. But it could be nice for server owners who want to match certain OSRS updates? If the goal of this engine is to be very general with the ability to match different eras with env settings, then I guess a NODE_WALKTRIGGER_SETTING is good |
I think it's a fine approach, basically the same as a config file and we can pre-make template .env files for future eras. My only concern, if we have it as |
if ur doing this then u can delete this: clearWaypoints(): void {
super.clearWaypoints();
} |
Cannon + pending queue (notice how I stop moving as soon as I turn on prayers):
2024-11-20.16-25-44.mp4
2024-11-20.16-26-21.mp4
Cannon + pending queue after logout:
2024-11-20.16-28-09.mp4
2024-11-20.16-28-37.mp4
set moveClickRequest to false on opheld and opheldu null interactions, to match early osrs bug abuse videos such as: https://youtu.be/GPfN3Isl2rM (smuggles games room effect, which clears on engine queue). This could theoretically work with other items like books (as long as it doesnt clear movement) - todo: find proof of items that work other than dueling ring as shown in the linked video.
only remove the flag on the map for op packet errors. Null obj example:
2024-11-20.17-35-08.mp4