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Party's Main Stats
1234567890num edited this page Dec 16, 2022
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32 revisions
Offset | Type | Content |
---|---|---|
0 | Short | Equipped Weapon |
2 | Short | 2nd Weapon |
4 | Byte | Current HP |
5 | Byte | Max HP |
6 | Byte | Current MP |
7 | Byte | Max MP |
8 | Byte | AP Boosts |
9 | Byte | Power Boosts |
A | Byte | Magic Boosts |
B | Byte | Defense Boosts |
C | Byte | ??? |
D | Byte | ??? |
E | Byte | Dream Weapon |
F | Byte | Level |
10 | Byte | Armor Slots |
11 | Byte | Accessory Slots |
12 | Byte | Item Slots |
13 | Byte | ??? |
14 | Short[8] | Armors |
24 | Short[8] | Accessories |
34 | Short[8] | Items |
44 | Short[8] | Items Auto Reload |
54 | Short[80] | Abilities |
F4 | Byte | AI Battle Style |
F5 | Byte | AI Potion |
F6 | Byte | AI Hi-Potion |
F7 | Byte | AI Ether |
F8 | Byte | AI Elixir |
F9 | Byte | AI Mega-Potion |
FA | Byte | AI Mega-Ether |
FB | Byte | AI Megalixir |
FC | Byte[4] | AI Abilities |
PS2 Address | PC Address | Anchor | Character |
---|---|---|---|
032E020 | 09A9560 | Save+24F0 | Sora |
032E134 | 09A9674 | Save+2604 | Donald |
032E248 | 09A9788 | Save+2718 | Goofy |
032E35C | 09A989C | Save+282C | Mickey |
032E470 | 09A99B0 | Save+2940 | Auron |
032E584 | 09A9AC4 | Save+2A54 | Mulan |
032E698 | 09A9BD8 | Save+2B68 | Aladdin |
032E7AC | 09A9CEC | Save+2C7C | Jack Sparrow |
032E8C0 | 09A9E00 | Save+2D90 | Beast |
032E9D4 | 09A9F14 | Save+2EA4 | Jack Skellington |
032EAE8 | 09AA028 | Save+2FB8 | Simba |
032EBFC | 09AA13C | Save+30CC | Tron |
032ED10 | 09AA250 | Save+31E0 | Riku |
Notes:
- Ability slots 70-74 are used by GoA for growth abilities and slot 75 for Trinity Limit
- Sora has a default AP Boost of 50 at Critical and 2 at other difficulties. The rest all are 0 by default.
- In normal play you can apply a max of 100 boosts of each stat to each character.
- The game won't level you down even if you don't have the required EXP.
- An equipped ability has a value of 0x8000 added to the ID (ex: Guard's value is 0x0052 while unequipped and 0x8052 while equipped).
- Make sure to have a maximum of 80 VISIBLE abilities per person (which includes abilities from weapons but not armors or accessories).
- There might be more slots for AI Abilities, but 4 are the most one can have normally (that character being Donald).
Value | AI Battle Style |
---|---|
00 | Technic Attack |
01 | Target Attack |
02 | Huddle Attack |
03 | Party Attack |
04 | Sora Attack |
05 | Relentless Attack |
Value | AI Abilities |
---|---|
00 | Free |
01 | Well-Balanced |
02 | Rare |
Note: Sora and Mickey's AI shouldn't affect anything. Ally Mickey's AI should be completely separate Playable Mickey's.
Offset | Type | Content |
---|---|---|
0 | Short | Enable Flag |
2 | Byte | Character ID |
3 | Byte | HP |
4 | Byte | MP |
5 | Byte | AP Boosts |
6 | Byte | Power Boosts |
7 | Byte | Magic Boosts |
8 | Byte | Defense Boosts |
9 | Byte | Armor Slots |
A | Byte | Accessory Slots |
B | Byte | Item Slots |
C | Short[32] | Starting Items & Abilities |
PS2 Address | PC Address | Anchor | Character |
---|---|---|---|
1D16E50 | 2AA5910 | Btl0+310D0 | Sora (Non-Critical) |
1D16ED0 | 2AA5990 | Btl0+31150 | Donald |
1D16F50 | 2AA5A10 | Btl0+311D0 | Goofy |
1D16FD0 | 2AA5A90 | Btl0+31250 | Mickey |
1D17050 | 2AA5B10 | Btl0+312D0 | Auron |
1D170D0 | 2AA5B90 | Btl0+31350 | Mulan |
1D17150 | 2AA5C10 | Btl0+313D0 | Aladdin |
1D171D0 | 2AA5C90 | Btl0+31450 | Jack Sparrow |
1D17250 | 2AA5D10 | Btl0+314D0 | Beast |
1D172D0 | 2AA5D90 | Btl0+31550 | Jack Skellington |
1D17350 | 2AA5E10 | Btl0+315D0 | Simba |
1D173D0 | 2AA5E90 | Btl0+31650 | Tron |
1D17450 | 2AA5F10 | Btl0+316D0 | Riku |
1D174D0 | 2AA5F90 | Btl0+31750 | Valor Form |
1D17550 | 2AA6010 | Btl0+317D0 | Wisdom Form |
1D175D0 | 2AA6090 | Btl0+31850 | Limit Form |
1D17650 | 2AA6110 | Btl0+318D0 | Master Form |
1D176D0 | 2AA6190 | Btl0+31950 | Final Form |
1D17750 | 2AA6210 | Btl0+319D0 | Anti Form |
1D177D0 | 2AA6290 | Btl0+31A50 | Lion Sora |
1D17850 | 2AA6310 | Btl0+31AD0 | Dual-Wield Roxas |
1D18DD0 | 2AA7890 | Btl0+33050 | Sora (Critical) |
Notes:
- Enable Flag = 0 if enabled, 1 if disabled, 7 if Critical only.
- Party's starting stuff will be equipped if it's a battle consumable and put into inventory otherwise. However, form's starting stuff will all be treated as abilities.
- Abilities will be equipped if the value 0x8000 is added (see above note).
- Coding
- Item Modification
- Stats
- World Codes
- Miscellaneous